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author Steve Losh <steve@stevelosh.com>
date Tue, 12 Jul 2016 11:23:35 +0000
parents d9c7ace20fd2
children c9e6f8ab38e4
branches/tags (none)
files README.markdown

Changes

--- a/README.markdown	Tue Jul 12 01:17:44 2016 +0000
+++ b/README.markdown	Tue Jul 12 11:23:35 2016 +0000
@@ -712,3 +712,13 @@
   productive, but I did learn a lot along the way, so I think it was worth it.
 * Today's commits took the runtime for the `aipsrovers01` game from about 47
   seconds down to 19 seconds.  Not too bad!
+
+### 2016-07-12
+
+* Watched the "Interpreting Feedback & Maintaining Your Vision" GDC talk.
+  I like the idea of not backing down and changing to try to give users exactly
+  what they want all the time.  The last slide in the talk is the best -- a
+  game is a conduit to get some idea/experience from your head into the players'
+  heads.  Players give you feedback based on what happens in their heads, but
+  they don't know what's going on in yours, so you need to interpret their
+  feedback keeping that in mind.