# HG changeset patch # User Steve Losh # Date 1468322615 0 # Node ID d73694e0f50a1580a91dfeadb4ce22400ed54da7 # Parent d9c7ace20fd22044a454411fa72085fee2bb8475 Update diff -r d9c7ace20fd2 -r d73694e0f50a README.markdown --- a/README.markdown Tue Jul 12 01:17:44 2016 +0000 +++ b/README.markdown Tue Jul 12 11:23:35 2016 +0000 @@ -712,3 +712,13 @@ productive, but I did learn a lot along the way, so I think it was worth it. * Today's commits took the runtime for the `aipsrovers01` game from about 47 seconds down to 19 seconds. Not too bad! + +### 2016-07-12 + +* Watched the "Interpreting Feedback & Maintaining Your Vision" GDC talk. + I like the idea of not backing down and changing to try to give users exactly + what they want all the time. The last slide in the talk is the best -- a + game is a conduit to get some idea/experience from your head into the players' + heads. Players give you feedback based on what happens in their heads, but + they don't know what's going on in yours, so you need to interpret their + feedback keeping that in mind.