d73694e0f50a
Update
author | Steve Losh <steve@stevelosh.com> |
---|---|
date | Tue, 12 Jul 2016 11:23:35 +0000 |
parents | d9c7ace20fd2 |
children | c9e6f8ab38e4 |
branches/tags | (none) |
files | README.markdown |
Changes
--- a/README.markdown Tue Jul 12 01:17:44 2016 +0000 +++ b/README.markdown Tue Jul 12 11:23:35 2016 +0000 @@ -712,3 +712,13 @@ productive, but I did learn a lot along the way, so I think it was worth it. * Today's commits took the runtime for the `aipsrovers01` game from about 47 seconds down to 19 seconds. Not too bad! + +### 2016-07-12 + +* Watched the "Interpreting Feedback & Maintaining Your Vision" GDC talk. + I like the idea of not backing down and changing to try to give users exactly + what they want all the time. The last slide in the talk is the best -- a + game is a conduit to get some idea/experience from your head into the players' + heads. Players give you feedback based on what happens in their heads, but + they don't know what's going on in yours, so you need to interpret their + feedback keeping that in mind.