--- a/README.markdown Tue Jun 28 21:46:22 2016 +0000
+++ b/README.markdown Wed Jun 29 12:41:14 2016 +0000
@@ -207,3 +207,14 @@
* Finished [Salem's Lot][]. I really want to visit Maine again.
* Did more [Learning WebGL][]. Still pretty smooth sailing.
* More [Coding Math][].
+
+## 2016-06-29
+
+* Watched "Designing Monument Valley" over breakfast. This style of game isn't
+ my particular cup of tea, but the talk was interesting. He mentioned a few
+ times that mechanics get in the way of the storytelling/experience and while
+ that can be true, maybe even *most* of the time, I kept thinking about Dwarf
+ Fortress as a counterexample. If you read the DF subreddit or forums you see
+ countless stories and characters unfold, each one unique, and all of them
+ created by the interaction of the player's imagination and the game's
+ procedural mechanics. I'd love to make a game like that.