88912054b9bd
Update
author | Steve Losh <steve@stevelosh.com> |
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date | Wed, 29 Jun 2016 12:41:14 +0000 |
parents | 8b96465f55a8 |
children | 5f89a21d5cff |
branches/tags | (none) |
files | README.markdown |
Changes
--- a/README.markdown Tue Jun 28 21:46:22 2016 +0000 +++ b/README.markdown Wed Jun 29 12:41:14 2016 +0000 @@ -207,3 +207,14 @@ * Finished [Salem's Lot][]. I really want to visit Maine again. * Did more [Learning WebGL][]. Still pretty smooth sailing. * More [Coding Math][]. + +## 2016-06-29 + +* Watched "Designing Monument Valley" over breakfast. This style of game isn't + my particular cup of tea, but the talk was interesting. He mentioned a few + times that mechanics get in the way of the storytelling/experience and while + that can be true, maybe even *most* of the time, I kept thinking about Dwarf + Fortress as a counterexample. If you read the DF subreddit or forums you see + countless stories and characters unfold, each one unique, and all of them + created by the interaction of the player's imagination and the game's + procedural mechanics. I'd love to make a game like that.