# HG changeset patch # User Steve Losh # Date 1467204074 0 # Node ID 88912054b9bd0de1eb89cec86825c988dd2c4780 # Parent 8b96465f55a829b9d844897ba975523fe4cd9b23 Update diff -r 8b96465f55a8 -r 88912054b9bd README.markdown --- a/README.markdown Tue Jun 28 21:46:22 2016 +0000 +++ b/README.markdown Wed Jun 29 12:41:14 2016 +0000 @@ -207,3 +207,14 @@ * Finished [Salem's Lot][]. I really want to visit Maine again. * Did more [Learning WebGL][]. Still pretty smooth sailing. * More [Coding Math][]. + +## 2016-06-29 + +* Watched "Designing Monument Valley" over breakfast. This style of game isn't + my particular cup of tea, but the talk was interesting. He mentioned a few + times that mechanics get in the way of the storytelling/experience and while + that can be true, maybe even *most* of the time, I kept thinking about Dwarf + Fortress as a counterexample. If you read the DF subreddit or forums you see + countless stories and characters unfold, each one unique, and all of them + created by the interaction of the player's imagination and the game's + procedural mechanics. I'd love to make a game like that.