--- a/README.markdown Wed Jun 29 12:41:14 2016 +0000
+++ b/README.markdown Wed Jun 29 16:52:11 2016 +0000
@@ -218,3 +218,8 @@
countless stories and characters unfold, each one unique, and all of them
created by the interaction of the player's imagination and the game's
procedural mechanics. I'd love to make a game like that.
+* Posted a [blog post](http://stevelosh.com/blog/2016/06/symbolic-computation/)
+ about symbolic computation.
+* Added support for dynamic calling (Prolog's `call/1`) in [Bones][]. This lets
+ you write `not/1` trivially, which we need for some GDL games.
+* Fixed a nasty unrelated bug in the `bind!` function of [Bones][]' VM.