# HG changeset patch # User Steve Losh # Date 1467219131 0 # Node ID 5f89a21d5cff55c5d8300cc725ded0525596aab4 # Parent 88912054b9bd0de1eb89cec86825c988dd2c4780 Update diff -r 88912054b9bd -r 5f89a21d5cff README.markdown --- a/README.markdown Wed Jun 29 12:41:14 2016 +0000 +++ b/README.markdown Wed Jun 29 16:52:11 2016 +0000 @@ -218,3 +218,8 @@ countless stories and characters unfold, each one unique, and all of them created by the interaction of the player's imagination and the game's procedural mechanics. I'd love to make a game like that. +* Posted a [blog post](http://stevelosh.com/blog/2016/06/symbolic-computation/) + about symbolic computation. +* Added support for dynamic calling (Prolog's `call/1`) in [Bones][]. This lets + you write `not/1` trivially, which we need for some GDL games. +* Fixed a nasty unrelated bug in the `bind!` function of [Bones][]' VM.