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author Steve Losh <steve@stevelosh.com>
date Wed, 29 Jun 2016 16:52:11 +0000
parents 88912054b9bd
children 73a9916fcc25
branches/tags (none)
files README.markdown

Changes

--- a/README.markdown	Wed Jun 29 12:41:14 2016 +0000
+++ b/README.markdown	Wed Jun 29 16:52:11 2016 +0000
@@ -218,3 +218,8 @@
   countless stories and characters unfold, each one unique, and all of them
   created by the interaction of the player's imagination and the game's
   procedural mechanics.  I'd love to make a game like that.
+* Posted a [blog post](http://stevelosh.com/blog/2016/06/symbolic-computation/)
+  about symbolic computation.
+* Added support for dynamic calling (Prolog's `call/1`) in [Bones][].  This lets
+  you write `not/1` trivially, which we need for some GDL games.
+* Fixed a nasty unrelated bug in the `bind!` function of [Bones][]' VM.