03865cba1dce
Update
author | Steve Losh <steve@stevelosh.com> |
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date | Sat, 25 Jun 2016 12:56:14 +0000 |
parents | fbd2987178af |
children | 7cad0cd293f6 |
branches/tags | (none) |
files | README.markdown |
Changes
--- a/README.markdown Fri Jun 24 23:17:21 2016 +0000 +++ b/README.markdown Sat Jun 25 12:56:14 2016 +0000 @@ -142,3 +142,11 @@ efficiency is crazy, but interesting. I might use some of its ideas in [Bones][] once I've got that to a stable place. * Watched the Juice it or Lose It talk from that Reddit thread. Really nice. + Simple stuff like tweening makes a big difference. + +## 2016-06-25 + +* Watched the "Ellie: Buddy AI in The Last of Us" GDC talk over breakfast. It + was really interesting. The idea that making Ellie stick close to the player + means that any mistakes become the player's fault (so they won't blame her) + seems obvious now, but wasn't before I watched it.