# HG changeset patch # User Steve Losh # Date 1466859374 0 # Node ID 03865cba1dcec0786691e80d7b7813d4b8ba4939 # Parent fbd2987178aff44180d288555d27dd9b1c7186d9 Update diff -r fbd2987178af -r 03865cba1dce README.markdown --- a/README.markdown Fri Jun 24 23:17:21 2016 +0000 +++ b/README.markdown Sat Jun 25 12:56:14 2016 +0000 @@ -142,3 +142,11 @@ efficiency is crazy, but interesting. I might use some of its ideas in [Bones][] once I've got that to a stable place. * Watched the Juice it or Lose It talk from that Reddit thread. Really nice. + Simple stuff like tweening makes a big difference. + +## 2016-06-25 + +* Watched the "Ellie: Buddy AI in The Last of Us" GDC talk over breakfast. It + was really interesting. The idea that making Ellie stick close to the player + means that any mistakes become the player's fault (so they won't blame her) + seems obvious now, but wasn't before I watched it.