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author Steve Losh <steve@stevelosh.com>
date Sat, 25 Jun 2016 12:56:14 +0000
parents fbd2987178af
children 7cad0cd293f6
branches/tags (none)
files README.markdown

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--- a/README.markdown	Fri Jun 24 23:17:21 2016 +0000
+++ b/README.markdown	Sat Jun 25 12:56:14 2016 +0000
@@ -142,3 +142,11 @@
   efficiency is crazy, but interesting.  I might use some of its ideas in
   [Bones][] once I've got that to a stable place.
 * Watched the Juice it or Lose It talk from that Reddit thread.  Really nice.
+  Simple stuff like tweening makes a big difference.
+
+## 2016-06-25
+
+* Watched the "Ellie: Buddy AI in The Last of Us" GDC talk over breakfast.  It
+  was really interesting.  The idea that making Ellie stick close to the player
+  means that any mistakes become the player's fault (so they won't blame her)
+  seems obvious now, but wasn't before I watched it.