--- a/content/blog/2016/12/chip8-sound.markdown Sun Dec 25 11:30:33 2016 -0500
+++ b/content/blog/2016/12/chip8-sound.markdown Sun Dec 25 11:32:24 2016 -0500
@@ -160,7 +160,8 @@
Now that we've got the timers all set up, all that's left is to play a sound
whenever `sound-timer` is positive. We could do this in a number of ways, for
-example: loading a `WAV` file and looping it. But that's boring and almost (???? sjl finish sentence...)
+example: loading a `WAV` file and looping it. But that's boring and almost
+cheating, so let's do it from scratch.
[Sound][] is a pretty complicated beast. For this CHIP-8 emulator we'll only
dip our toes into the water and work with the very basics. I'll explain some
@@ -663,3 +664,5 @@
* Disassembling/debugging infrastructure
* A graphical debugger
+*Thanks to [Joe Karl](https://twitter.com/joekarl) for reading a draft of this
+post.*