# HG changeset patch # User Steve Losh # Date 1482683544 18000 # Node ID ed3c092a082d168a22c3842d2a70224923994e43 # Parent 9e1018f1abb3543cf3ddac87d0e335ccb2a7e462 Finish sentence, add ack diff -r 9e1018f1abb3 -r ed3c092a082d content/blog/2016/12/chip8-sound.markdown --- a/content/blog/2016/12/chip8-sound.markdown Sun Dec 25 11:30:33 2016 -0500 +++ b/content/blog/2016/12/chip8-sound.markdown Sun Dec 25 11:32:24 2016 -0500 @@ -160,7 +160,8 @@ Now that we've got the timers all set up, all that's left is to play a sound whenever `sound-timer` is positive. We could do this in a number of ways, for -example: loading a `WAV` file and looping it. But that's boring and almost (???? sjl finish sentence...) +example: loading a `WAV` file and looping it. But that's boring and almost +cheating, so let's do it from scratch. [Sound][] is a pretty complicated beast. For this CHIP-8 emulator we'll only dip our toes into the water and work with the very basics. I'll explain some @@ -663,3 +664,5 @@ * Disassembling/debugging infrastructure * A graphical debugger +*Thanks to [Joe Karl](https://twitter.com/joekarl) for reading a draft of this +post.*