Graph
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Triangle fun2018-02-02, by Steve Losh
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Jank in qud tier dumping, implement wu2018-02-02, by Steve Losh
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Draw some triangles2018-01-27, by Steve Losh
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Finish cleanup2018-01-27, by Steve Losh
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Start cleaning this repo up2018-01-27, by Steve Losh
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Clean up iset2017-09-07, by Steve Losh
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BDDs/ZDDs -> Scully2017-08-13, by Steve Losh
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primes -> euler2017-08-13, by Steve Losh
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Function serialization2017-08-08, by Steve Losh
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Add LICENSE2017-03-14, by Steve Losh
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Start Surreal Numbers book2017-03-03, by Steve Losh
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Fix Qud dump script2017-03-03, by Steve Losh
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Add janky priority queue2017-02-15, by Steve Losh
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Add little easing system2017-02-06, by Steve Losh
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Move PCG to its own lib2017-02-06, by Steve Losh
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Implement PCGs2017-01-31, by Steve Losh
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Add a name generator2017-01-26, by Steve Losh
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Get this shit compiling with the new cl-losh2017-01-26, by Steve Losh
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Add little immutable struct thing2017-01-17, by Steve Losh
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Move Markov to Magitek2017-01-17, by Steve Losh
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Add CoQ item thing2017-01-14, by Steve Losh
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Add qud-items.txt to .hgignore.2017-01-14, by Steve Losh
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Add tracery bindings2017-01-10, by Steve Losh
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We need to go deeper2017-01-09, by Steve Losh
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Rename symbols to rules2017-01-09, by Steve Losh
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Swap vectors and lists, it feels better2017-01-09, by Steve Losh
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Generalize the story generator to arbitrary data2017-01-09, by Steve Losh
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Make Tracery2017-01-09, by Steve Losh
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Fuck around a bit2017-01-09, by Steve Losh
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Fuck around with my charms dev branch2017-01-06, by Steve Losh
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Experiment with curses panels2017-01-06, by Steve Losh
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Add Mandelbrot demo2016-12-30, by Steve Losh
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Fuck around some more2016-12-17, by Steve Losh
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Add TNTO minimaxing2016-12-17, by Steve Losh
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Poke a bit more at TNTO2016-12-15, by Steve Losh
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Comments2016-12-15, by Steve Losh
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Add some wallpaper2016-12-07, by Steve Losh
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Fewer #'s2016-12-07, by Steve Losh
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A few more things2016-12-07, by Steve Losh
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Merge sort2016-11-22, by Steve Losh
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Sorts2016-11-21, by Steve Losh
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Add generic arithmetic experiment2016-11-20, by Steve Losh
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Add Polya's Urn2016-11-12, by Steve Losh
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Playing around with cubes2016-10-14, by Steve Losh
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Add a bunch of stuff from the past month or two...2016-10-14, by Steve Losh
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Add number chains2016-09-15, by Steve Losh
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Add sand.prof to .hgignore.2016-09-15, by Steve Losh
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More SICP streams2016-09-05, by Steve Losh
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SICP streams2016-09-04, by Steve Losh
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Wrap linenoise with CFFI2016-08-30, by Steve Losh
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Poke at colors2016-08-30, by Steve Losh
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More random playing2016-08-26, by Steve Losh
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Add Huffman tree encoding and generation2016-08-23, by Steve Losh
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Clean up Huffman trees a bit2016-08-23, by Steve Losh
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Start the SICP Huffman trees2016-08-23, by Steve Losh
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Use `ensure-gethash`2016-08-22, by Steve Losh
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Use cl-adt to massively simplify BDDs2016-08-21, by Steve Losh
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Rearrange vendor code2016-08-21, by Steve Losh
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Refactor a bit2016-08-21, by Steve Losh
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Add graphviz, basic BDDs2016-08-20, by Steve Losh
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Poke2016-08-18, by Steve Losh
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Dijkstra maps2016-08-18, by Steve Losh
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Clean up the sketch file a bit2016-08-18, by Steve Losh
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lols2016-08-17, by Steve Losh
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Markov by Tungsten Light2016-08-17, by Steve Losh
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Heightmap update2016-08-17, by Steve Losh
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DS2016-08-11, by Steve Losh
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game jam diamond square2016-08-04, by Steve Losh
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Add sketch to my sandbox2016-08-04, by Steve Losh
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Add the first random distribution algorithm2016-07-23, by Steve Losh
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Poke at the LCG a bit more2016-07-17, by Steve Losh
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Add data to .hgignore.2016-07-17, by Steve Losh
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Add ASCII demo with cl-charms2016-07-16, by Steve Losh
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Clean up2016-07-16, by Steve Losh
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Monte Carlo and Las Vegas mapping2016-07-09, by Steve Losh
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Poke at Parenscript2016-07-09, by Steve Losh
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Fix symbols2016-07-06, by Steve Losh
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Fix readme2016-07-06, by Steve Losh
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Initial commit2016-07-06, by Steve Losh