cf596da94297
beast: Update site.
author | Steve Losh <steve@stevelosh.com> |
---|---|
date | Wed, 17 Aug 2016 16:00:33 +0000 |
parents | d2f0ecfb2e32 |
children | b7b1553902db |
branches/tags | (none) |
files | beast/index.html beast/overview/index.html |
Changes
--- a/beast/index.html Fri Aug 12 19:57:04 2016 +0000 +++ b/beast/index.html Wed Aug 17 16:00:33 2016 +0000 @@ -15,7 +15,7 @@ <p>Beast is a <strong>B</strong>asic <strong>E</strong>ntity/<strong>A</strong>spect/<strong>S</strong>ystem <strong>T</strong>oolkit for Common Lisp. It's a thin layer of sugar over CLOS that makes it easy to write flexible objects for video games.</p> -<p>Check out the <a href="./overview/">Overview</a> for a five-minute description of what +<p>Check out the <a href="./overview/">Overview</a> for a three-minute description of what this is, or the <a href="./usage/">Usage</a> for a full rundown.</p> <ul> <li><strong>License:</strong> MIT/X11</li>
--- a/beast/overview/index.html Fri Aug 12 19:57:04 2016 +0000 +++ b/beast/overview/index.html Wed Aug 17 16:00:33 2016 +0000 @@ -65,10 +65,10 @@ <p>Beast tries to be just a very thin layer over CLOS, because CLOS is quite powerful. You can use <code>typep</code>, generic methods, before/after/around methods, and everything else CLOS gives you.</p> -<p>Like every engineering decision this comes with are tradeoffs. You can't -(easily) add or remove aspects to/from a particular entity at runtime like you -can with cl-ecs. And there's no way to give an entity multiple "copies" of -a single aspect.</p> +<p>Like every engineering decision this comes with tradeoffs. You can't (easily) +add or remove aspects to/from a particular entity at runtime like you can with +cl-ecs. And there's no way to give an entity multiple "copies" of a single +aspect.</p> <p>The author has found this approach to work well for his needs. You should take a look at both approaches and decide which is best for you. If you want to read more, check out the <a href="../usage/">Usage</a> document.</p>