--- a/beast/index.html Fri Aug 12 02:23:23 2016 +0000
+++ b/beast/index.html Fri Aug 12 19:56:19 2016 +0000
@@ -15,6 +15,8 @@
<p>Beast is a <strong>B</strong>asic <strong>E</strong>ntity/<strong>A</strong>spect/<strong>S</strong>ystem <strong>T</strong>oolkit for Common
Lisp. It's a thin layer of sugar over CLOS that makes it easy to write flexible
objects for video games.</p>
+<p>Check out the <a href="../overview/">Overview</a> for a five-minute description of what
+this is, or the <a href="../usage/">Usage</a> for a full rundown.</p>
<ul>
<li><strong>License:</strong> MIT/X11</li>
<li><strong>Documentation:</strong> <a href="http://sjl.bitbucket.org/beast/">http://sjl.bitbucket.org/beast/</a></li>
--- a/beast/reference/index.html Fri Aug 12 02:23:23 2016 +0000
+++ b/beast/reference/index.html Fri Aug 12 19:56:19 2016 +0000
@@ -47,7 +47,7 @@
<p><code>destroy-entity</code> will be called for each entity.</p>
<p>Returns a list of all the destroyed entites.</p>
<h3 id="create-entity-function"><code>CREATE-ENTITY</code> (function)</h3>
-<div class="codehilite"><pre>(CREATE-ENTITY ENTITY-CLASS &REST INITARGS)
+<div class="codehilite"><pre>(CREATE-ENTITY CLASS &REST INITARGS)
</pre></div>