--- a/cl-ggp/overview/index.html Fri Feb 10 16:23:40 2017 +0000
+++ b/cl-ggp/overview/index.html Fri Feb 10 16:26:22 2017 +0000
@@ -59,7 +59,7 @@
<p>At a minimum you <strong>must</strong> implement <code>player-select-move</code>. The others are
optional and will default to doing nothing.</p>
<h4 id="player-start-game">player-start-game</h4>
-<div class="codehilite"><pre><span/><span class="p">(</span><span class="nb">defmethod</span> <span class="nv">player-start-game</span> <span class="p">((</span><span class="nv">player</span> <span class="nv">YOUR-PLAYER</span><span class="p">)</span> <span class="nv">rules</span> <span class="nv">role</span> <span class="nv">timeout</span><span class="p">)</span>
+<div class="codehilite"><pre><span/><span class="p">(</span><span class="nb">defmethod</span> <span class="nv">ggp:player-start-game</span> <span class="p">((</span><span class="nv">player</span> <span class="nv">YOUR-PLAYER</span><span class="p">)</span> <span class="nv">rules</span> <span class="nv">role</span> <span class="nv">timeout</span><span class="p">)</span>
<span class="o">...</span><span class="p">)</span>
</pre></div>
@@ -71,7 +71,7 @@
<p><code>timeout</code> is the timestamp that the response to the server is due by, in
internal-real time units (more on this later).</p>
<h4 id="player-update-game">player-update-game</h4>
-<div class="codehilite"><pre><span/><span class="p">(</span><span class="nb">defmethod</span> <span class="nv">player-update-game</span> <span class="p">((</span><span class="nv">player</span> <span class="nv">YOUR-PLAYER</span><span class="p">)</span> <span class="nv">moves</span><span class="p">)</span>
+<div class="codehilite"><pre><span/><span class="p">(</span><span class="nb">defmethod</span> <span class="nv">ggp:player-update-game</span> <span class="p">((</span><span class="nv">player</span> <span class="nv">YOUR-PLAYER</span><span class="p">)</span> <span class="nv">moves</span><span class="p">)</span>
<span class="o">...</span><span class="p">)</span>
</pre></div>
@@ -81,7 +81,7 @@
<p><code>moves</code> will be an association list of <code>(role . move)</code> conses representing the
moves made by each player last turn.</p>
<h4 id="player-select-move">player-select-move</h4>
-<div class="codehilite"><pre><span/><span class="p">(</span><span class="nb">defmethod</span> <span class="nv">player-select-move</span> <span class="p">((</span><span class="nv">player</span> <span class="nv">YOUR-PLAYER</span><span class="p">)</span> <span class="nv">timeout</span><span class="p">)</span>
+<div class="codehilite"><pre><span/><span class="p">(</span><span class="nb">defmethod</span> <span class="nv">ggp:player-select-move</span> <span class="p">((</span><span class="nv">player</span> <span class="nv">YOUR-PLAYER</span><span class="p">)</span> <span class="nv">timeout</span><span class="p">)</span>
<span class="o">...</span><span class="p">)</span>
</pre></div>
@@ -91,7 +91,7 @@
<p><code>timeout</code> is the timestamp that the response to the server is due by, in
internal-real time units (more on this later).</p>
<h4 id="player-stop-game">player-stop-game</h4>
-<div class="codehilite"><pre><span/><span class="p">(</span><span class="nb">defmethod</span> <span class="nv">player-stop-game</span> <span class="p">((</span><span class="nv">player</span> <span class="nv">YOUR-PLAYER</span><span class="p">))</span>
+<div class="codehilite"><pre><span/><span class="p">(</span><span class="nb">defmethod</span> <span class="nv">ggp:player-stop-game</span> <span class="p">((</span><span class="nv">player</span> <span class="nv">YOUR-PLAYER</span><span class="p">))</span>
<span class="o">...</span><span class="p">)</span>
</pre></div>