# HG changeset patch # User Steve Losh # Date 1486743982 0 # Node ID 1d5f58a6efc2117f6383eaf5126a050c6b1d9f10 # Parent 6a37936a2df446a665ccbc9a3789ecb1eaa9b3d1 cl-ggp: Update site. diff -r 6a37936a2df4 -r 1d5f58a6efc2 cl-ggp/overview/index.html --- a/cl-ggp/overview/index.html Fri Feb 10 16:23:40 2017 +0000 +++ b/cl-ggp/overview/index.html Fri Feb 10 16:26:22 2017 +0000 @@ -59,7 +59,7 @@

At a minimum you must implement player-select-move. The others are optional and will default to doing nothing.

player-start-game

-
(defmethod player-start-game ((player YOUR-PLAYER) rules role timeout)
+
(defmethod ggp:player-start-game ((player YOUR-PLAYER) rules role timeout)
   ...)
 
@@ -71,7 +71,7 @@

timeout is the timestamp that the response to the server is due by, in internal-real time units (more on this later).

player-update-game

-
(defmethod player-update-game ((player YOUR-PLAYER) moves)
+
(defmethod ggp:player-update-game ((player YOUR-PLAYER) moves)
   ...)
 
@@ -81,7 +81,7 @@

moves will be an association list of (role . move) conses representing the moves made by each player last turn.

player-select-move

-
(defmethod player-select-move ((player YOUR-PLAYER) timeout)
+
(defmethod ggp:player-select-move ((player YOUR-PLAYER) timeout)
   ...)
 
@@ -91,7 +91,7 @@

timeout is the timestamp that the response to the server is due by, in internal-real time units (more on this later).

player-stop-game

-
(defmethod player-stop-game ((player YOUR-PLAYER))
+
(defmethod ggp:player-stop-game ((player YOUR-PLAYER))
   ...)