Commit Log

commit description author date
e05ab7ec7e6c Remove some of the bitrot. It still doesn't really work. default tip Steve Losh Mon, 07 Jan 2019 18:25:15 -0500
8323ee4c3700 Added tag done for changeset 692ae0d92fa1 Steve Losh Sat, 20 Aug 2016 15:52:35 +0000
692ae0d92fa1 Final commit done Steve Losh Sat, 20 Aug 2016 15:52:33 +0000
94393b5cd67e Episode 50: IFS Fractals Steve Losh Sat, 20 Aug 2016 13:12:21 +0000
a5b56cd9bbcf vec-set! Steve Losh Sat, 20 Aug 2016 12:17:19 +0000
ae02fff6fa65 Add in-place vector mutators Steve Losh Thu, 18 Aug 2016 22:15:06 +0000
8119f8eccbed Episode 46: Kinematics Part 4 Steve Losh Tue, 16 Aug 2016 18:25:48 +0000
b9ba5d3627e3 Episode 45: Kinematics Part 3 Steve Losh Mon, 15 Aug 2016 23:09:37 +0000
28dc985f4d51 Update cl-losh Steve Losh Mon, 15 Aug 2016 22:22:59 +0000
c72435d307d7 Episode 44: Kinematics Part 2 Steve Losh Sun, 14 Aug 2016 22:37:23 +0000
085ab1bb07c6 Episode 43: Kinematics Part 1 Steve Losh Sun, 14 Aug 2016 21:17:02 +0000
ce08d6455b84 Episode 42: Isometric 3D Part 2 Steve Losh Sat, 13 Aug 2016 19:01:13 +0000
94d32b1b2f8f Factor out my utility library Steve Losh Sat, 13 Aug 2016 15:58:08 +0000
8a0c2154cda5 Start writing up Yet Another Vector Library Steve Losh Wed, 03 Aug 2016 13:53:19 +0000
6b92f156e83b Episode 41: Isometric 3D Part 1 Steve Losh Sun, 24 Jul 2016 12:34:26 +0000
e088b8f6a98d Episode 40: Fractal Trees Steve Losh Sat, 23 Jul 2016 12:43:03 +0000
9cf73a5adcb5 Episode 39: Verlet Integration Part 4 Steve Losh Sun, 17 Jul 2016 22:35:16 +0000
0157f4a952c6 Episode 38: Verlet Integration Part 3 Steve Losh Tue, 12 Jul 2016 12:08:01 +0000
8b18b0cb32bb Episode 37: Verlet Integration Part 2 Steve Losh Sat, 09 Jul 2016 17:41:38 +0000
e2a3c62c574d Episode 36: Verlet Integration Part 1 Steve Losh Fri, 08 Jul 2016 15:49:50 +0000
9122a5749085 Episode 35: Intro to Fractals Steve Losh Tue, 05 Jul 2016 13:58:12 +0000
15245c6a668a Episode 34: Line Intersections Part 3 Steve Losh Sun, 03 Jul 2016 16:12:41 +0000
4f1e6a70e5ad Episode 33: Line Intersections Part 2 Steve Losh Sun, 03 Jul 2016 13:35:34 +0000
12c6ece1710f Episode 32: Line Intersections Part 1 Steve Losh Sat, 02 Jul 2016 18:57:31 +0000
a5c7bfeb34c3 Episode 31: Tweening Part 3 Steve Losh Fri, 01 Jul 2016 14:41:43 +0000
82a47826346d Docstring Steve Losh Thu, 30 Jun 2016 13:17:09 +0000
783609c42ef0 Episode 30: Tweening Part 2 Steve Losh Thu, 30 Jun 2016 13:01:54 +0000
7f6f46164312 Episode 29: Tweening Part 1 Steve Losh Tue, 28 Jun 2016 21:45:49 +0000
0e40a0899f0f Episode 28: More on Easing Steve Losh Sun, 26 Jun 2016 16:55:04 +0000
9ad941538426 Episode 27: Easing and Tweening Steve Losh Sun, 29 May 2016 11:47:47 +0000
281946a21897 Episode 26: 2D and 3D Coordinate Rotation Steve Losh Thu, 19 May 2016 21:38:29 +0000
f5e42ff3a78c Swap y-axis Steve Losh Thu, 19 May 2016 20:29:50 +0000
d9b504caca3b Episode 25: 3D Points and Lines (Part 2) Steve Losh Sun, 15 May 2016 19:08:06 +0000
c716dc6a9a47 Lean into sb-cga Steve Losh Sun, 15 May 2016 17:46:49 +0000
8547dda4da61 Episode 24: 3D Points and Lines Steve Losh Sat, 14 May 2016 17:17:20 +0000
675cba1dba01 Coordinate utils Steve Losh Wed, 11 May 2016 00:24:58 +0000
5d8cc8199ec1 Episode 23: 3D Carousel Steve Losh Tue, 10 May 2016 23:59:15 +0000
4760ced86a2c Mini 11: Drag and Drop Steve Losh Tue, 10 May 2016 18:51:49 +0000
45d7df1f48f3 Create vec3, I'm sure we'll need it Steve Losh Mon, 09 May 2016 21:22:44 +0000
d4f4d410ba4c Episode 22: 3D Postcards in Space Steve Losh Mon, 09 May 2016 21:09:06 +0000
bf847793a69a http://bit.ly/happening-bunker/ Steve Losh Mon, 09 May 2016 20:25:10 +0000
564d579c018b Episode 20: More Bezier Curves (B) Steve Losh Mon, 09 May 2016 01:01:35 +0000
29b2d3f28208 Episode 20: More Bezier Curves (A) Steve Losh Mon, 09 May 2016 00:18:57 +0000
fcb933aa4e5d Mini 10: More Random Distribution Steve Losh Fri, 06 May 2016 18:40:23 +0000
9dabb3da15e9 More randomness! Steve Losh Wed, 04 May 2016 21:43:29 +0000
7a40282385de Episode 19: Bézier Curves Steve Losh Wed, 04 May 2016 21:36:46 +0000
6c055494d41d Mini 9: Random Distribution Steve Losh Wed, 04 May 2016 20:05:07 +0000
7e868ce7595b Episode 18: Particle Enhancements Steve Losh Tue, 03 May 2016 23:59:09 +0000
43ee81d9eec0 Application 4: Ballistics Part 4 Steve Losh Tue, 03 May 2016 00:37:05 +0000
b87c87014e08 Mini 8: Rounding Steve Losh Sun, 01 May 2016 23:29:26 +0000
93040e2c402e Episode 17: Particles Optimization Steve Losh Sun, 01 May 2016 22:53:25 +0000
7e02590046c6 Rewrite vec to use structs for speed Steve Losh Sat, 30 Apr 2016 20:42:21 +0000
e6ce856a5a4a Fun: particle/spring graphs Steve Losh Sat, 30 Apr 2016 20:20:04 +0000
8cdc6ad02bec Episode 16: Springs Part 2 Steve Losh Sat, 30 Apr 2016 19:50:54 +0000
53c65c1a0121 Episode 15: Springs Part 1 Steve Losh Fri, 29 Apr 2016 22:43:21 +0000
36d3a4bf695f Clean up a bit of code Steve Losh Thu, 28 Apr 2016 23:14:54 +0000
82d6ce93e3e7 Application 3: Ballistics Part 3 Steve Losh Thu, 28 Apr 2016 23:03:02 +0000
bd237d342ac4 Clean up the FPS measuring stuff Steve Losh Thu, 28 Apr 2016 22:29:47 +0000
b4b4043dd88a Episode 14: Collision Detection Steve Losh Sun, 24 Apr 2016 21:46:22 +0000
67072984548b Application 2: Ballistics Part 2 Steve Losh Sat, 23 Apr 2016 15:18:20 +0000
69f98eb3a1df Mini 5: Pythagorean Theorem and Distance Steve Losh Fri, 22 Apr 2016 23:13:31 +0000
01019d2d2be8 Add scratch.lisp to .hgignore. Steve Losh Fri, 22 Apr 2016 23:12:34 +0000
f45dc41717a9 Episode 13: Friction Steve Losh Tue, 19 Apr 2016 15:56:35 +0000
2278039315fa Application 1: Ballistics: Episode 1 Steve Losh Mon, 18 Apr 2016 23:54:44 +0000