e05ab7ec7e6c
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Remove some of the bitrot. It still doesn't really work.
default tip
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Steve Losh |
Mon, 07 Jan 2019 18:25:15 -0500 |
8323ee4c3700
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Added tag done for changeset 692ae0d92fa1
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Steve Losh |
Sat, 20 Aug 2016 15:52:35 +0000 |
692ae0d92fa1
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Final commit
done
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Steve Losh |
Sat, 20 Aug 2016 15:52:33 +0000 |
94393b5cd67e
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Episode 50: IFS Fractals
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Steve Losh |
Sat, 20 Aug 2016 13:12:21 +0000 |
a5b56cd9bbcf
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vec-set!
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Steve Losh |
Sat, 20 Aug 2016 12:17:19 +0000 |
ae02fff6fa65
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Add in-place vector mutators
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Steve Losh |
Thu, 18 Aug 2016 22:15:06 +0000 |
8119f8eccbed
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Episode 46: Kinematics Part 4
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Steve Losh |
Tue, 16 Aug 2016 18:25:48 +0000 |
b9ba5d3627e3
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Episode 45: Kinematics Part 3
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Steve Losh |
Mon, 15 Aug 2016 23:09:37 +0000 |
28dc985f4d51
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Update cl-losh
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Steve Losh |
Mon, 15 Aug 2016 22:22:59 +0000 |
c72435d307d7
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Episode 44: Kinematics Part 2
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Steve Losh |
Sun, 14 Aug 2016 22:37:23 +0000 |
085ab1bb07c6
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Episode 43: Kinematics Part 1
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Steve Losh |
Sun, 14 Aug 2016 21:17:02 +0000 |
ce08d6455b84
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Episode 42: Isometric 3D Part 2
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Steve Losh |
Sat, 13 Aug 2016 19:01:13 +0000 |
94d32b1b2f8f
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Factor out my utility library
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Steve Losh |
Sat, 13 Aug 2016 15:58:08 +0000 |
8a0c2154cda5
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Start writing up Yet Another Vector Library
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Steve Losh |
Wed, 03 Aug 2016 13:53:19 +0000 |
6b92f156e83b
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Episode 41: Isometric 3D Part 1
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Steve Losh |
Sun, 24 Jul 2016 12:34:26 +0000 |
e088b8f6a98d
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Episode 40: Fractal Trees
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Steve Losh |
Sat, 23 Jul 2016 12:43:03 +0000 |
9cf73a5adcb5
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Episode 39: Verlet Integration Part 4
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Steve Losh |
Sun, 17 Jul 2016 22:35:16 +0000 |
0157f4a952c6
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Episode 38: Verlet Integration Part 3
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Steve Losh |
Tue, 12 Jul 2016 12:08:01 +0000 |
8b18b0cb32bb
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Episode 37: Verlet Integration Part 2
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Steve Losh |
Sat, 09 Jul 2016 17:41:38 +0000 |
e2a3c62c574d
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Episode 36: Verlet Integration Part 1
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Steve Losh |
Fri, 08 Jul 2016 15:49:50 +0000 |
9122a5749085
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Episode 35: Intro to Fractals
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Steve Losh |
Tue, 05 Jul 2016 13:58:12 +0000 |
15245c6a668a
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Episode 34: Line Intersections Part 3
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Steve Losh |
Sun, 03 Jul 2016 16:12:41 +0000 |
4f1e6a70e5ad
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Episode 33: Line Intersections Part 2
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Steve Losh |
Sun, 03 Jul 2016 13:35:34 +0000 |
12c6ece1710f
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Episode 32: Line Intersections Part 1
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Steve Losh |
Sat, 02 Jul 2016 18:57:31 +0000 |
a5c7bfeb34c3
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Episode 31: Tweening Part 3
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Steve Losh |
Fri, 01 Jul 2016 14:41:43 +0000 |
82a47826346d
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Docstring
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Steve Losh |
Thu, 30 Jun 2016 13:17:09 +0000 |
783609c42ef0
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Episode 30: Tweening Part 2
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Steve Losh |
Thu, 30 Jun 2016 13:01:54 +0000 |
7f6f46164312
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Episode 29: Tweening Part 1
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Steve Losh |
Tue, 28 Jun 2016 21:45:49 +0000 |
0e40a0899f0f
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Episode 28: More on Easing
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Steve Losh |
Sun, 26 Jun 2016 16:55:04 +0000 |
9ad941538426
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Episode 27: Easing and Tweening
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Steve Losh |
Sun, 29 May 2016 11:47:47 +0000 |
281946a21897
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Episode 26: 2D and 3D Coordinate Rotation
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Steve Losh |
Thu, 19 May 2016 21:38:29 +0000 |
f5e42ff3a78c
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Swap y-axis
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Steve Losh |
Thu, 19 May 2016 20:29:50 +0000 |
d9b504caca3b
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Episode 25: 3D Points and Lines (Part 2)
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Steve Losh |
Sun, 15 May 2016 19:08:06 +0000 |
c716dc6a9a47
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Lean into sb-cga
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Steve Losh |
Sun, 15 May 2016 17:46:49 +0000 |
8547dda4da61
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Episode 24: 3D Points and Lines
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Steve Losh |
Sat, 14 May 2016 17:17:20 +0000 |
675cba1dba01
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Coordinate utils
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Steve Losh |
Wed, 11 May 2016 00:24:58 +0000 |
5d8cc8199ec1
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Episode 23: 3D Carousel
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Steve Losh |
Tue, 10 May 2016 23:59:15 +0000 |
4760ced86a2c
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Mini 11: Drag and Drop
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Steve Losh |
Tue, 10 May 2016 18:51:49 +0000 |
45d7df1f48f3
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Create vec3, I'm sure we'll need it
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Steve Losh |
Mon, 09 May 2016 21:22:44 +0000 |
d4f4d410ba4c
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Episode 22: 3D Postcards in Space
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Steve Losh |
Mon, 09 May 2016 21:09:06 +0000 |
bf847793a69a
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http://bit.ly/happening-bunker/
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Steve Losh |
Mon, 09 May 2016 20:25:10 +0000 |
564d579c018b
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Episode 20: More Bezier Curves (B)
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Steve Losh |
Mon, 09 May 2016 01:01:35 +0000 |
29b2d3f28208
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Episode 20: More Bezier Curves (A)
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Steve Losh |
Mon, 09 May 2016 00:18:57 +0000 |
fcb933aa4e5d
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Mini 10: More Random Distribution
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Steve Losh |
Fri, 06 May 2016 18:40:23 +0000 |
9dabb3da15e9
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More randomness!
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Steve Losh |
Wed, 04 May 2016 21:43:29 +0000 |
7a40282385de
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Episode 19: Bézier Curves
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Steve Losh |
Wed, 04 May 2016 21:36:46 +0000 |
6c055494d41d
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Mini 9: Random Distribution
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Steve Losh |
Wed, 04 May 2016 20:05:07 +0000 |
7e868ce7595b
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Episode 18: Particle Enhancements
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Steve Losh |
Tue, 03 May 2016 23:59:09 +0000 |
43ee81d9eec0
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Application 4: Ballistics Part 4
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Steve Losh |
Tue, 03 May 2016 00:37:05 +0000 |
b87c87014e08
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Mini 8: Rounding
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Steve Losh |
Sun, 01 May 2016 23:29:26 +0000 |
93040e2c402e
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Episode 17: Particles Optimization
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Steve Losh |
Sun, 01 May 2016 22:53:25 +0000 |
7e02590046c6
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Rewrite vec to use structs for speed
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Steve Losh |
Sat, 30 Apr 2016 20:42:21 +0000 |
e6ce856a5a4a
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Fun: particle/spring graphs
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Steve Losh |
Sat, 30 Apr 2016 20:20:04 +0000 |
8cdc6ad02bec
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Episode 16: Springs Part 2
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Steve Losh |
Sat, 30 Apr 2016 19:50:54 +0000 |
53c65c1a0121
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Episode 15: Springs Part 1
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Steve Losh |
Fri, 29 Apr 2016 22:43:21 +0000 |
36d3a4bf695f
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Clean up a bit of code
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Steve Losh |
Thu, 28 Apr 2016 23:14:54 +0000 |
82d6ce93e3e7
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Application 3: Ballistics Part 3
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Steve Losh |
Thu, 28 Apr 2016 23:03:02 +0000 |
bd237d342ac4
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Clean up the FPS measuring stuff
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Steve Losh |
Thu, 28 Apr 2016 22:29:47 +0000 |
b4b4043dd88a
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Episode 14: Collision Detection
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Steve Losh |
Sun, 24 Apr 2016 21:46:22 +0000 |
67072984548b
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Application 2: Ballistics Part 2
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Steve Losh |
Sat, 23 Apr 2016 15:18:20 +0000 |
69f98eb3a1df
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Mini 5: Pythagorean Theorem and Distance
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Steve Losh |
Fri, 22 Apr 2016 23:13:31 +0000 |
01019d2d2be8
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Add scratch.lisp to .hgignore.
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Steve Losh |
Fri, 22 Apr 2016 23:12:34 +0000 |
f45dc41717a9
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Episode 13: Friction
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Steve Losh |
Tue, 19 Apr 2016 15:56:35 +0000 |
2278039315fa
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Application 1: Ballistics: Episode 1
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Steve Losh |
Mon, 18 Apr 2016 23:54:44 +0000 |