Commit Log

commit description author date
e05ab7ec7e6c Remove some of the bitrot. It still doesn't really work. default tip Steve Losh 2019-01-07
8323ee4c3700 Added tag done for changeset 692ae0d92fa1 Steve Losh 2016-08-20
692ae0d92fa1 Final commit done Steve Losh 2016-08-20
94393b5cd67e Episode 50: IFS Fractals Steve Losh 2016-08-20
a5b56cd9bbcf vec-set! Steve Losh 2016-08-20
ae02fff6fa65 Add in-place vector mutators Steve Losh 2016-08-18
8119f8eccbed Episode 46: Kinematics Part 4 Steve Losh 2016-08-16
b9ba5d3627e3 Episode 45: Kinematics Part 3 Steve Losh 2016-08-15
28dc985f4d51 Update cl-losh Steve Losh 2016-08-15
c72435d307d7 Episode 44: Kinematics Part 2 Steve Losh 2016-08-14
085ab1bb07c6 Episode 43: Kinematics Part 1 Steve Losh 2016-08-14
ce08d6455b84 Episode 42: Isometric 3D Part 2 Steve Losh 2016-08-13
94d32b1b2f8f Factor out my utility library Steve Losh 2016-08-13
8a0c2154cda5 Start writing up Yet Another Vector Library Steve Losh 2016-08-03
6b92f156e83b Episode 41: Isometric 3D Part 1 Steve Losh 2016-07-24
e088b8f6a98d Episode 40: Fractal Trees Steve Losh 2016-07-23
9cf73a5adcb5 Episode 39: Verlet Integration Part 4 Steve Losh 2016-07-17
0157f4a952c6 Episode 38: Verlet Integration Part 3 Steve Losh 2016-07-12
8b18b0cb32bb Episode 37: Verlet Integration Part 2 Steve Losh 2016-07-09
e2a3c62c574d Episode 36: Verlet Integration Part 1 Steve Losh 2016-07-08
9122a5749085 Episode 35: Intro to Fractals Steve Losh 2016-07-05
15245c6a668a Episode 34: Line Intersections Part 3 Steve Losh 2016-07-03
4f1e6a70e5ad Episode 33: Line Intersections Part 2 Steve Losh 2016-07-03
12c6ece1710f Episode 32: Line Intersections Part 1 Steve Losh 2016-07-02
a5c7bfeb34c3 Episode 31: Tweening Part 3 Steve Losh 2016-07-01
82a47826346d Docstring Steve Losh 2016-06-30
783609c42ef0 Episode 30: Tweening Part 2 Steve Losh 2016-06-30
7f6f46164312 Episode 29: Tweening Part 1 Steve Losh 2016-06-28
0e40a0899f0f Episode 28: More on Easing Steve Losh 2016-06-26
9ad941538426 Episode 27: Easing and Tweening Steve Losh 2016-05-29
281946a21897 Episode 26: 2D and 3D Coordinate Rotation Steve Losh 2016-05-19
f5e42ff3a78c Swap y-axis Steve Losh 2016-05-19
d9b504caca3b Episode 25: 3D Points and Lines (Part 2) Steve Losh 2016-05-15
c716dc6a9a47 Lean into sb-cga Steve Losh 2016-05-15
8547dda4da61 Episode 24: 3D Points and Lines Steve Losh 2016-05-14
675cba1dba01 Coordinate utils Steve Losh 2016-05-11
5d8cc8199ec1 Episode 23: 3D Carousel Steve Losh 2016-05-10
4760ced86a2c Mini 11: Drag and Drop Steve Losh 2016-05-10
45d7df1f48f3 Create vec3, I'm sure we'll need it Steve Losh 2016-05-09
d4f4d410ba4c Episode 22: 3D Postcards in Space Steve Losh 2016-05-09
bf847793a69a http://bit.ly/happening-bunker/ Steve Losh 2016-05-09
564d579c018b Episode 20: More Bezier Curves (B) Steve Losh 2016-05-09
29b2d3f28208 Episode 20: More Bezier Curves (A) Steve Losh 2016-05-09
fcb933aa4e5d Mini 10: More Random Distribution Steve Losh 2016-05-06
9dabb3da15e9 More randomness! Steve Losh 2016-05-04
7a40282385de Episode 19: Bézier Curves Steve Losh 2016-05-04
6c055494d41d Mini 9: Random Distribution Steve Losh 2016-05-04
7e868ce7595b Episode 18: Particle Enhancements Steve Losh 2016-05-03
43ee81d9eec0 Application 4: Ballistics Part 4 Steve Losh 2016-05-03
b87c87014e08 Mini 8: Rounding Steve Losh 2016-05-01
93040e2c402e Episode 17: Particles Optimization Steve Losh 2016-05-01
7e02590046c6 Rewrite vec to use structs for speed Steve Losh 2016-04-30
e6ce856a5a4a Fun: particle/spring graphs Steve Losh 2016-04-30
8cdc6ad02bec Episode 16: Springs Part 2 Steve Losh 2016-04-30
53c65c1a0121 Episode 15: Springs Part 1 Steve Losh 2016-04-29
36d3a4bf695f Clean up a bit of code Steve Losh 2016-04-28
82d6ce93e3e7 Application 3: Ballistics Part 3 Steve Losh 2016-04-28
bd237d342ac4 Clean up the FPS measuring stuff Steve Losh 2016-04-28
b4b4043dd88a Episode 14: Collision Detection Steve Losh 2016-04-24
67072984548b Application 2: Ballistics Part 2 Steve Losh 2016-04-23
69f98eb3a1df Mini 5: Pythagorean Theorem and Distance Steve Losh 2016-04-22
01019d2d2be8 Add scratch.lisp to .hgignore. Steve Losh 2016-04-22
f45dc41717a9 Episode 13: Friction Steve Losh 2016-04-19
2278039315fa Application 1: Ballistics: Episode 1 Steve Losh 2016-04-18
540972fdbaab Refactor things out into nice packages Steve Losh 2016-04-18
78529b68fe97 Mini 4: Clamp Steve Losh 2016-04-17
dcf7b53a54df Episode 12: Edge Handling (2) Steve Losh 2016-04-17
4e226f02861b Episode 12: Edge Handling (1) Steve Losh 2016-04-17
5c1a3615e9fc Mini 3: Map(-range) Steve Losh 2016-04-12
2f82e9ecb18e Episode 11: Gravity Steve Losh 2016-04-10
4b895fc69daf Mini 2 Steve Losh 2016-04-09
9b5b1ba1336b lispwords Steve Losh 2016-04-09
21b9503510dc Initial commit Steve Losh 2016-04-09