Graph
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Remove some of the bitrot. It still doesn't really work. default tipMon, 07 Jan 2019 18:25:15 -0500, by Steve Losh
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Added tag done for changeset 692ae0d92fa1Sat, 20 Aug 2016 15:52:35 +0000, by Steve Losh
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Episode 50: IFS FractalsSat, 20 Aug 2016 13:12:21 +0000, by Steve Losh
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vec-set!Sat, 20 Aug 2016 12:17:19 +0000, by Steve Losh
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Add in-place vector mutatorsThu, 18 Aug 2016 22:15:06 +0000, by Steve Losh
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Episode 46: Kinematics Part 4Tue, 16 Aug 2016 18:25:48 +0000, by Steve Losh
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Episode 45: Kinematics Part 3Mon, 15 Aug 2016 23:09:37 +0000, by Steve Losh
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Update cl-loshMon, 15 Aug 2016 22:22:59 +0000, by Steve Losh
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Episode 44: Kinematics Part 2Sun, 14 Aug 2016 22:37:23 +0000, by Steve Losh
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Episode 43: Kinematics Part 1Sun, 14 Aug 2016 21:17:02 +0000, by Steve Losh
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Episode 42: Isometric 3D Part 2Sat, 13 Aug 2016 19:01:13 +0000, by Steve Losh
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Factor out my utility librarySat, 13 Aug 2016 15:58:08 +0000, by Steve Losh
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Start writing up Yet Another Vector LibraryWed, 03 Aug 2016 13:53:19 +0000, by Steve Losh
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Episode 41: Isometric 3D Part 1Sun, 24 Jul 2016 12:34:26 +0000, by Steve Losh
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Episode 40: Fractal TreesSat, 23 Jul 2016 12:43:03 +0000, by Steve Losh
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Episode 39: Verlet Integration Part 4Sun, 17 Jul 2016 22:35:16 +0000, by Steve Losh
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Episode 38: Verlet Integration Part 3Tue, 12 Jul 2016 12:08:01 +0000, by Steve Losh
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Episode 37: Verlet Integration Part 2Sat, 09 Jul 2016 17:41:38 +0000, by Steve Losh
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Episode 36: Verlet Integration Part 1Fri, 08 Jul 2016 15:49:50 +0000, by Steve Losh
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Episode 35: Intro to FractalsTue, 05 Jul 2016 13:58:12 +0000, by Steve Losh
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Episode 34: Line Intersections Part 3Sun, 03 Jul 2016 16:12:41 +0000, by Steve Losh
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Episode 33: Line Intersections Part 2Sun, 03 Jul 2016 13:35:34 +0000, by Steve Losh
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Episode 32: Line Intersections Part 1Sat, 02 Jul 2016 18:57:31 +0000, by Steve Losh
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Episode 31: Tweening Part 3Fri, 01 Jul 2016 14:41:43 +0000, by Steve Losh
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DocstringThu, 30 Jun 2016 13:17:09 +0000, by Steve Losh
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Episode 30: Tweening Part 2Thu, 30 Jun 2016 13:01:54 +0000, by Steve Losh
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Episode 29: Tweening Part 1Tue, 28 Jun 2016 21:45:49 +0000, by Steve Losh
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Episode 28: More on EasingSun, 26 Jun 2016 16:55:04 +0000, by Steve Losh
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Episode 27: Easing and TweeningSun, 29 May 2016 11:47:47 +0000, by Steve Losh
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Episode 26: 2D and 3D Coordinate RotationThu, 19 May 2016 21:38:29 +0000, by Steve Losh
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Swap y-axisThu, 19 May 2016 20:29:50 +0000, by Steve Losh
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Episode 25: 3D Points and Lines (Part 2)Sun, 15 May 2016 19:08:06 +0000, by Steve Losh
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Lean into sb-cgaSun, 15 May 2016 17:46:49 +0000, by Steve Losh
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Episode 24: 3D Points and LinesSat, 14 May 2016 17:17:20 +0000, by Steve Losh
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Coordinate utilsWed, 11 May 2016 00:24:58 +0000, by Steve Losh
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Episode 23: 3D CarouselTue, 10 May 2016 23:59:15 +0000, by Steve Losh
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Mini 11: Drag and DropTue, 10 May 2016 18:51:49 +0000, by Steve Losh
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Create vec3, I'm sure we'll need itMon, 09 May 2016 21:22:44 +0000, by Steve Losh
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Episode 22: 3D Postcards in SpaceMon, 09 May 2016 21:09:06 +0000, by Steve Losh
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http://bit.ly/happening-bunker/Mon, 09 May 2016 20:25:10 +0000, by Steve Losh
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Episode 20: More Bezier Curves (B)Mon, 09 May 2016 01:01:35 +0000, by Steve Losh
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Episode 20: More Bezier Curves (A)Mon, 09 May 2016 00:18:57 +0000, by Steve Losh
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Mini 10: More Random DistributionFri, 06 May 2016 18:40:23 +0000, by Steve Losh
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More randomness!Wed, 04 May 2016 21:43:29 +0000, by Steve Losh
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Episode 19: Bézier CurvesWed, 04 May 2016 21:36:46 +0000, by Steve Losh
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Mini 9: Random DistributionWed, 04 May 2016 20:05:07 +0000, by Steve Losh
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Episode 18: Particle EnhancementsTue, 03 May 2016 23:59:09 +0000, by Steve Losh
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Application 4: Ballistics Part 4Tue, 03 May 2016 00:37:05 +0000, by Steve Losh
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Mini 8: RoundingSun, 01 May 2016 23:29:26 +0000, by Steve Losh
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Episode 17: Particles OptimizationSun, 01 May 2016 22:53:25 +0000, by Steve Losh
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Rewrite vec to use structs for speedSat, 30 Apr 2016 20:42:21 +0000, by Steve Losh
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Fun: particle/spring graphsSat, 30 Apr 2016 20:20:04 +0000, by Steve Losh
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Episode 16: Springs Part 2Sat, 30 Apr 2016 19:50:54 +0000, by Steve Losh
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Episode 15: Springs Part 1Fri, 29 Apr 2016 22:43:21 +0000, by Steve Losh
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Clean up a bit of codeThu, 28 Apr 2016 23:14:54 +0000, by Steve Losh
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Application 3: Ballistics Part 3Thu, 28 Apr 2016 23:03:02 +0000, by Steve Losh
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Clean up the FPS measuring stuffThu, 28 Apr 2016 22:29:47 +0000, by Steve Losh
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Episode 14: Collision DetectionSun, 24 Apr 2016 21:46:22 +0000, by Steve Losh
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Application 2: Ballistics Part 2Sat, 23 Apr 2016 15:18:20 +0000, by Steve Losh
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Mini 5: Pythagorean Theorem and DistanceFri, 22 Apr 2016 23:13:31 +0000, by Steve Losh
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Add scratch.lisp to .hgignore.Fri, 22 Apr 2016 23:12:34 +0000, by Steve Losh
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Episode 13: FrictionTue, 19 Apr 2016 15:56:35 +0000, by Steve Losh
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Application 1: Ballistics: Episode 1Mon, 18 Apr 2016 23:54:44 +0000, by Steve Losh
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Refactor things out into nice packagesMon, 18 Apr 2016 22:58:22 +0000, by Steve Losh
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Mini 4: ClampSun, 17 Apr 2016 21:57:14 +0000, by Steve Losh
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Episode 12: Edge Handling (2)Sun, 17 Apr 2016 21:16:39 +0000, by Steve Losh
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Episode 12: Edge Handling (1)Sun, 17 Apr 2016 20:47:47 +0000, by Steve Losh
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Mini 3: Map(-range)Tue, 12 Apr 2016 22:05:57 +0000, by Steve Losh
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Episode 11: GravitySun, 10 Apr 2016 23:13:35 +0000, by Steve Losh
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Mini 2Sat, 09 Apr 2016 23:39:07 +0000, by Steve Losh
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lispwordsSat, 09 Apr 2016 23:08:04 +0000, by Steve Losh
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Initial commitSat, 09 Apr 2016 22:59:17 +0000, by Steve Losh