More randomness!
author |
Steve Losh <steve@stevelosh.com> |
date |
Wed, 04 May 2016 21:43:29 +0000 |
parents |
7a40282385de |
children |
fcb933aa4e5d |
(in-package #:coding-math)
;;;; Config
(defparameter *width* 600)
(defparameter *height* 400)
(defparameter *center-x* (/ *width* 2))
(defparameter *center-y* (/ *height* 2))
;;;; Sketch
(defun draw-particle (p pen)
(with-pen pen
(circle (particle-x p) (particle-y p) (particle-radius p))))
(defun draw-line (p1 p2)
(with-vecs ((x1 y1) p1 (x2 y2) p2)
(line x1 y1 x2 y2)))
(defun draw-circle (p radius)
(circle (vec-x p) (vec-y p) radius))
(defun draw-square (p radius)
(rect (- (vec-x p) radius)
(- (vec-y p) radius)
(* 2 radius)
(* 2 radius)))
(defun draw-point (p)
(point (vec-x p) (vec-y p)))
(defsketch cm (:width *width*
:height *height*
:debug :scancode-d)
((ready)
(mouse)
(p-from)
(p-to)
(p-c1)
(p-c2)
(ts)
(l0-pen (make-pen :stroke (gray 0) :fill (rgb 0.0 0.0 0.0)))
(l1-pen (make-pen :stroke (rgb 0 0 0.5) :fill (rgb 0.0 0.0 1.0)))
(l2-pen (make-pen :stroke (rgb 0 0.5 0.0) :fill (rgb 0.0 1.0 0.0)))
(lines-pen (make-pen :stroke (gray 0)))
(final-pen (make-pen :stroke (rgb 0.5 0 0) :fill (rgb 1.0 0.0 0.0)))
(fast-pen (make-pen :fill (rgb 0.0 0.0 1.0)))
(results)
(dots)
)
(with-fps
(background (gray 1))
;;
(when ready
(incf ts 0.01)
(let* ((n (abs (sin ts)))
(i1 (vec-lerp p-from p-c1 n))
(i2 (vec-lerp p-c1 p-c2 n))
(i3 (vec-lerp p-c2 p-to n))
(ii1 (vec-lerp i1 i2 n))
(ii2 (vec-lerp i2 i3 n))
(f (vec-lerp ii1 ii2 n))
)
(with-pen lines-pen
(draw-line p-from p-c1)
(draw-line p-c1 p-c2)
(draw-line p-c2 p-to))
(with-pen l0-pen
(draw-circle p-from 10)
(draw-circle p-to 10)
(draw-square p-c1 6)
(draw-square p-c2 6))
(with-pen l1-pen
(draw-line i1 i2)
(draw-line i2 i3)
(draw-circle i1 5)
(draw-circle i2 5)
(draw-circle i3 5))
(with-pen l2-pen
(draw-line ii1 ii2)
(draw-circle ii1 3)
(draw-circle ii2 3))
(with-pen final-pen
(bezier (vec-x p-from) (vec-y p-from)
(vec-x p-c1) (vec-y p-c1)
(vec-x p-c2) (vec-y p-c2)
(vec-x p-to) (vec-y p-to))
(loop :for i :from 0.0 :to 1.0 :by 0.01
:do (draw-point (cubic-bezier p-from p-to p-c1 p-c2 i)))
(draw-circle f 5))
)
)
;;
))
(defun make-cm ()
(make-sketch 'cm
(mouse (make-vec))))
(defun reset (game)
(setf (slot-value game 'ready) nil)
(setf (slot-value game 'p-from)
(make-random-vec *width* *height*)
(slot-value game 'p-c1)
(make-random-vec *width* *height*)
(slot-value game 'p-c2)
(make-random-vec *width* *height*)
(slot-value game 'p-to)
(make-random-vec *width* *height*)
(slot-value game 'ts) 0
)
(setf (slot-value game 'ready) t))
;;;; Mouse
(defmethod kit.sdl2:mousemotion-event ((window cm) ts b x y xrel yrel)
(declare (ignore ts b xrel yrel))
(with-slots (mouse) window
(setf (vec-x mouse) x)
(setf (vec-y mouse) y)
;;
;;
))
;;;; Keyboard
(defun keydown (instance scancode)
(declare (ignorable instance))
(scancode-case scancode
(:scancode-space (reset instance))))
(defun keyup (instance scancode)
(declare (ignorable instance))
(scancode-case scancode
(:scancode-space
nil)))
(defmethod kit.sdl2:keyboard-event ((instance cm) state timestamp repeatp keysym)
(declare (ignore timestamp repeatp))
(cond
((eql state :keyup) (keyup instance (sdl2:scancode-value keysym)))
((eql state :keydown) (keydown instance (sdl2:scancode-value keysym)))
(t nil)))
;;;; Run
; (defparameter *demo* (make-cm))