de43434e6311
README
author | Steve Losh <steve@stevelosh.com> |
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date | Wed, 23 Mar 2016 15:22:05 +0000 |
parents | 251cea71ed58 |
children | 59376ea596d4 |
branches/tags | (none) |
files | README.markdown |
Changes
--- a/README.markdown Wed Mar 23 15:19:48 2016 +0000 +++ b/README.markdown Wed Mar 23 15:22:05 2016 +0000 @@ -1,15 +1,17 @@ -The GGP Protocol looks approximately like this: - (START <MATCH ID> <ROLE> <GAME DESCRIPTION> <STARTCLOCK> <PLAYCLOCK>) - READY + ___ __ ___ ___ ____ + / __)( ) ___ / __) / __)( _ \ + ( (__ / (_/\(___)( (_ \( (_ \ ) __/ + \___)\____/ \___/ \___/(__) - (PLAY <MATCH ID> <PRIOR MOVES>) - MOVE (explanation “...”) (taunt “...”) +`cl-ggp` is a tiny framework for writing [GGP][] players in Common Lisp. - (STOP <MATCH ID> <PRIOR MOVES>) - DONE +It handles the GGP protocol for you but *nothing else*. In particular you'll +need to bring your own logic system to parse the games. + +[GGP]: http://www.ggp.org/ -Undocumented, because lol: - - (INFO) - ((NAME MYNAME) (STATUS ???) (SPECIES LOL)) +* **License:** MIT/X11 +* **Documentation:** <http://sjl.bitbucket.org/cl-ggp/> +* **Code:** <http://bitbucket.org/sjl/cl-ggp/> +* **Issues:** <http://bitbucket.org/sjl/cl-ggp/issues/>