src/caves/world/generation.clj @ 1a3a4f8d5d85

Refactor the world code into separate files.

This pulls out the world generation code into its own file.  It was
getting a bit crowded in there.
author Steve Losh <steve@stevelosh.com>
date Wed, 01 Aug 2012 21:13:37 -0400
parents (none)
children f15b8173a124
(ns caves.world.generation
  (:use [caves.world.core :only [tiles get-tile-from-tiles random-coordinate
                                 world-size ->World]]))



(defn random-tiles []
  (let [[cols rows] world-size]
    (letfn [(random-tile []
              (tiles (rand-nth [:floor :wall])))
            (random-row []
              (vec (repeatedly cols random-tile)))]
      (vec (repeatedly rows random-row)))))


(defn get-smoothed-tile [block]
  (let [tile-counts (frequencies (map :kind block))
        floor-threshold 5
        floor-count (get tile-counts :floor 0)
        result (if (>= floor-count floor-threshold)
                 :floor
                 :wall)]
    (tiles result)))

(defn block-coords [x y]
  (for [dx [-1 0 1]
        dy [-1 0 1]]
    [(+ x dx) (+ y dy)]))

(defn get-block [tiles x y]
  (map (partial get-tile-from-tiles tiles)
       (block-coords x y)))

(defn get-smoothed-row [tiles y]
  (mapv (fn [x]
          (get-smoothed-tile (get-block tiles x y)))
        (range (count (first tiles)))))

(defn get-smoothed-tiles [tiles]
  (mapv (fn [y]
          (get-smoothed-row tiles y))
        (range (count tiles))))

(defn smooth-world [{:keys [tiles] :as world}]
  (assoc world :tiles (get-smoothed-tiles tiles)))


(defn random-world []
  (let [world (->World (random-tiles) {})
        world (nth (iterate smooth-world world) 3)]
    world))