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author Steve Losh <steve@stevelosh.com>
date Wed, 06 Jun 2018 22:22:53 -0700
parents 194caf6a685d
children 5df938664e5d
branches/tags (none)
files README.markdown

Changes

--- a/README.markdown	Sun Jun 03 13:13:02 2018 -0400
+++ b/README.markdown	Wed Jun 06 22:22:53 2018 -0700
@@ -1,389 +1,30 @@
 [TOC]
 
-[aeropress]: http://amzn.to/2zZq5GT
-[bearlibterminal]: https://bitbucket.org/cfyzium/bearlibterminal
-[bria]: https://bitbucket.org/sjl/bria/
-[chancery]: https://bitbucket.org/sjl/chancery/
-[cl-blt]: https://sjl.bitbucket.io/cl-blt/
-[cl-ggp]: https://sjl.bitbucket.io/cl-ggp/
-[cl-losh]: https://bitbucket.org/sjl/cl-losh/
-[cl-nrepl]: https://bitbucket.org/sjl/cl-nrepl/
-[cl-pcg]: https://sjl.bitbucket.io/cl-pcg/
-[clojure-lanterna]: https://github.com/MultiMUD/clojure-lanterna/
-[dieharder]: https://www.phy.duke.edu/~rgb/General/dieharder.php
-[ELS]: http://www.european-lisp-symposium.org/editions/2017/
-[ergolib]: https://github.com/rongarret/ergolib
-[euler]: https://projecteuler.net/
-[gmtk]: https://www.youtube.com/user/McBacon1337
-[lisp3e]: http://amzn.to/2y0dnWG
-[local-time]: https://common-lisp.net/project/local-time/
-[magitek]: https://github.com/sjl/magitek/
-[pandabt]: http://www.pandabehaviour.com/
-[PCG]: http://www.pcg-random.org/
-[procjam]: http://www.procjam.com/
-[qud-ds]: https://www.twitch.tv/ptychomancer
-[recreations]: http://amzn.to/2zfRHre
-[sand]: https://bitbucket.org/sjl/sand/
-[scully]: https://bitbucket.org/sjl/scully/
-[shebang]: http://amzn.to/2zYB1nN
-[sjleuler]: https://github.com/sjl/euler
-[Sketch]: https://github.com/vydd/sketch
-[surreal numbers]: http://www.amazon.com/dp/0201038129/?tag=stelos-20
-[temperance]: https://bitbucket.org/sjl/temperance/
-[deploy]: https://shinmera.github.io/deploy/
-[hackerbox24]: https://hackerboxes.com/collections/frontpage/products/hackerbox-0024-vision-quest
-
-# January 2017
-
-## 2017-01-26
-
-* Rebooting this `.plan` after a long absence.  It's a new year!
-* Wrote a first draft of my proposal for a talk at [ELS][] 2017.
-* Made a little prototype [name generator](https://github.com/sjl/sand/blob/master/src/names.lisp)
-  based on some ideas from last week's [Caves of Qud dev stream][qud-ds].
-
-## 2017-01-27
-
-* Polished up my ELS paper.
-
-## 2017-01-28
+# June 2018
 
-## 2017-01-29
-
-* Finished and submitted the ELS paper.
-* Worked a bit more on a platformer game assignment for a class.  I hate
-  graphics/shader programming so much.
-* Added a few docs to [cl-ggp][].  Still got a bit more to write.
-
-## 2017-01-30
-
-* Handed off maintainership of [clojure-lanterna][].
-* More platformer work.  Finally got the fucking sprite pack working.  I hate
-  things with no documentation.
-
-## 2017-01-31
-
-* Got nerd-sniped and ended up implementing [PCG][] in Common Lisp.
-
-# February 2017
-
-## 2017-02-01
-
-* Started working on a constrained game with my team for AGDD.
-
-## 2017-02-02
-
-* Added a bit of juice to the constrained game.
-* Finally sorted out the AI/animation bullshit for my minimal game.  Assets
-  without docs are the worst.
-
-## 2017-02-05
-
-* More juice to the constrained game.  Been doing non-computer stuff lately.
-
-## 2017-02-06
-
-* Implemented a little easing API in my [sandbox][sand] repo.
-* Made the pluralization rules in [Chancery][] slightly less awful.  I should
-  just sit down and fix it right some day.
-
-## 2017-02-07
-
-* Chatted with my advisor a bit and solidified my plans for the home stretch of
-  [Scully][].
-* Made a little Lisp wrapper for [bearlibterminal][].  Learned more about SBCL's
-  floating-point traps than I wanted to.
-
-## 2017-02-08
+## 2018-06-06
 
-* Worked more on our constrained game with my team.  Got something almost
-  game-like now!
-
-## 2017-02-09
-
-* More constrained game work.  It's an actual game now.  Fun.
-* Changed all the `#:foo` uninterned symbols in [Temperance][] to regular `:foo`
-  keywords.  Memory is cheap.
-
-## 2017-02-10
-
-* Finished the docs and pushed the 1.0.0 release of [cl-ggp][].  I still need to
-  submit it to Quicklisp, but I need to submit [Temperance][] first.
-* Dusted off my old [Project Euler][euler] repo and did another problem.
-* Dumped initial commits of [cl-pcg][] and [cl-blt][] to the internet in case my
-  laptop catches fire.  Still lots of work left to do on those.
-
-## 2017-02-11
-
-* Added basic level generation and scrolling to my AGDD minimal game.  Also
-  sound.
-* Fleshed out [cl-blt][] a tiny bit more.  Ported a little terrain gen demo over
-  to it.  It seems promising.
-* Wrote a little harness for [cl-pcg][] to test it with [dieharder][].
-
-## 2017-02-12
-
-* Did another [Project Euler][euler] problem over breakfast, and a couple more
-  after that.  The early ones are simple to just brute-force.
-* More work on the constrained game.
-
-## 2017-02-13
-
-* More [Project Euler][euler].  Math is fun.
-* Fixed up the universe-based matching in Scully.  I'll need it soon for the
-  percept matching.
-
-## 2017-02-16
-
-* More [Project Euler][euler], this time I had an excuse to poke at
-  [local-time][].
-
-## 2017-02-17
+Rebooting this `.plan` after a long absence.  Again.
 
-* More tiny [Project Euler][euler] problems.
-* Finally got the percept filtering in [Scully][] all figured out.
-* Cleaned up [Temperance][] and start writing docstrings.  One more "Finishing
-  Friday" and it should be ready for an initial release.  Not perfect, but good
-  enough for now.
-
-## 2017-02-20
-
-* More [Project Euler][euler].
-* Poked a bit more at my minimal game.  It's gonna be *very* minimal.
-
-## 2017-02-21
-
-* Finished the damn minimal game.
-* Another [Project Euler][euler] problem.
-
-## 2017-02-24
-
-* Chatted with my advisor and did more work on [Scully][].  The home stretch is
-  in sight!
-* Tipsy [Project Euler][euler].
-
-## 2017-02-25
-
-* More [Project Euler][euler].
-* Watched the first part of the Merry Fragmas 3.0 Unity session.  Multiplayer
-  FPS in Unity looks to be not too bad.
-* Cleaned up the internal API in [Scully][] a bit.
-
-## 2017-02-26
-
-* More [Project Euler][euler].
-* Watched the second part of the Merry Fragmas 3.0 Unity session.
-
-## 2017-02-28
-
-* More [Project Euler][euler].  Problem 51 was painfully underspecified, but
-  I finally got the stupid thing.
-* Watched the last part of the Merry Fragmas 3.0 Unity session.
-
-# March 2017
-
-## 2017-03-01
-
-* Started poking at a prototype game my teammate made.
-* Added a janky priority queue to [cl-losh][].
-
-## 2017-03-02
-
-* Finished the stupid [Project Euler][] poker problem.  This isn't math.
-
-## 2017-03-03
+More work on switching to Linux.
 
-* More [Project Euler][euler].
-* Started documenting [Chancery][].
-* Started working through [Surreal Numbers][].  I'm going to try to code each
-  chapter up after I read it, to make sure I understand everything.  So far I'm
-  done with chapter 2.
-
-## 2017-03-04
-
-* More [Project Euler][euler].
-* Poked around at [PandaBT][].  Behavior trees are really weird.
-* Watched [Why is Gone Home a Game?](http://www.gdcvault.com/play/1020376/Why-Is-Gone-Home-a).
-* Read chapter 3 of [Surreal Numbers][].  Not much to code for this one,
-  I think.
-
-## 2017-03-05
-
-* Worked on our game with my team.
-
-## 2017-03-06
-
-* Watched [Math for Game Programmers: Building a Better
-  Jump](https://www.youtube.com/watch?v=hG9SzQxaCm8) over breakfast.  I really
-  like the idea of deriving the gravity and initial velocity constants from jump
-  height/distance targets.  I'll have to try that the next time I make
-  a platformer.
-* Implemented a bunch of simple (but necessary) API functions in [Scully][].
-
-## 2017-03-08
-
-* Passed maintainership of [rerun](https://github.com/mandarg/rerun) over to
-  [@mandarg](https://github.com/mandarg/).
-
-## 2017-03-14
+Switched to [pass](http://passwordstore.org) from 1Password so I can use it
+everywhere.  1Password has been pushing the cloud version pretty hard, so it's
+probably only a matter of time before they deprecate the real app.  This was
+painful.  I had to hack apart the `1password2pass.rb` file to handle my naming
+conventions, and of course the version of that script in the `pass` repo was out
+of date.
 
-* Did the final bit of plumbing to make [Scully][] actually play games with the
-  game server.  It works!
-* Added `LICENSE.markdown` files to all my projects.  Annoying, but if it staves
-  off the people complaining for a while it's worth the extra wasted bytes.
-* Chatted with my advisor about the next step for fixing the combinatorial rule
-  tree explosions in Scully.
-* Added a restart to [cl-nrepl][] to let me specify a new port to use more
-  easily, if the default one is already in use.  Common Lisp's condition system
-  is really powerful but also really obtuse, and I don't seem to use it often
-  enough to really get it into my stupid brain.
-* Added a couple of docstrings to [cl-pcg][].  Still not sure about the API
-  layout... I think I need to try it in a real game to see how it feels.
-
-## 2017-03-15
-
-* Did a bunch of stuff on my team's game.  I really need to dig into the Unity
-  networking documentation...
-
-## 2017-03-16
-
-* Whipped up some docs for [cl-pcg][].  I think I'll just call it released in
-  the next day or two and see where it goes from there.
-
-## 2017-03-17
-
-* Watched a big chunk more of the Unity course.  I've made a bunch in Unity
-  already but it's good to follow along with a class and fill in all the gaps in
-  my self-learned knowledge.
-
-## 2017-03-20
-
-* Added a test harness to [cl-pcg][].  Need to write a couple of simple tests.
-* Worked on the game a bit more with my team at the end of class.
-
-## 2017-03-21
-
-* Watched "5 Bits of Good Game Design from 2015" [GMTK][] video.  I especially
-  like the bits about downtime in games and about giving players a reason *not*
-  to do something (like saving or killing every enemy).
-* Fixed a nasty bug in our game.  Multiplayer is hard (at least in Unity).
-
-## 2017-03-22
-
-* More game bugfixes in the lab.
-
-## 2017-03-23
-
-* Pushed v1.0.0 of [cl-pcg][].  Time to move on.
-* Added a simple Monte Carlo player to [cl-ggp][].  It'll be used as an example
-  during my ELS talk.  Also added some additional GDL cleaning to cl-ggp's
-  reasoner.
-* Looked around for a simple, cross-platform way to just play a WAV file from
-  Common Lisp (or at least from C (which I can wrap with CFFI) but apparently
-  nothing exists.  Computers are awful.
-
-# October 2017
-
-## 2017-10-29
+Got `weechat` up and running.  I can communicate again.
 
-* Gonna try updating this thing again now that I'm settled back into the US.
-* Tried my first [Aeropress][] coffee.  It was a bit sour, which I think is due
-  to underextraction.  Gonna try again with a finer grind (today's was a 13).
-* Read a bit more of [The Whole Shebang][shebang].  It's good,
-  but the bit on the "evolution" of the universe seems like a bit of a stretch,
-  given that there's not replication mechanism like DNA has.
-* Refactored the rate-limiting macro in [Bria][] to be more general.  Of course
-  I immediately ran into edge cases because I'm using this to rate-limit
-  reloading of the entire bot, which means than all the forms get re-evaluated.
-  So using a gensym for the key in the macro was not gonna work.  But at least
-  I ran into those edge cases early.
-* Started reading through [ergolib][].  Lots of stuff in it, some of it
-  interesting, some of it a bit crazy.  It's fun to see how other people
-  implement some of the utilities as in my own utils library.
-
-## 2017-10-30
-
-* Work.
-* Read [Fast generic dispatch for Common
-  Lisp](http://metamodular.com/generic-dispatch.pdf).  A pretty simple idea at
-  its core, but Common Lisp's support for highly-dynamic things like redefining
-  classes at runtime complicates things.
-
-## 2017-10-31
+Got `offlineimap` running, but didn't finish the syncing yet (I have a lot of
+mail).
 
-* Work.
-* [Streamed](https://go.twitch.tv/videos/186653039?t=6m45s) some Common Lisp and
-  ncurses gamedev.  Made a spooky little Halloween clicker game.
-
-# November 2017
-
-## 2017-11-01
-
-* Work.
-
-## 2017-11-02
-
-* Work.
-* Finished writing [documentation](https://sjl.bitbucket.io/chancery/usage/) for
-  [Chancery][].
-
-## 2017-11-03
-
-* Work.
-* Submitted [Chancery][] to Quicklisp.
-* Continued reading [Lisp][lisp3e].  Learned about
-  [dribble](http://clhs.lisp.se/Body/f_dribbl.htm).
-
-## 2017-11-04
+Tore Roswell out of my `lispindent` and `clhs` scripts so it just builds with
+vanilla SBCL now.  So much easier and less brittle.
 
-* Read more of [The Whole Shebang][shebang].
-* Read more of [Lisp][lisp3e].
-* Read more of [Recreations in the Theory of Numbers][recreations].  Ended up
-  implementing some [aliquot
-  sequence](https://en.wikipedia.org/wiki/Aliquot_sequence) functions in [my
-  Project Euler repo][sjleuler] for fun.
-* Fixed the bitrot in my [magitek][] repo so I can make some bots for
-  [procjam][] later this week.
-* Did another section of the Udemy Ardunio class (sound sensing).
-
-## 2017-11-05
-
-* Read more of [Lisp][lisp3e].
-* Started working on [this month's Hackerbox][hackerbox24].
-  Got the headers soldered to the Arduino Nano and the pan/tilt thing assembled.
-  Checked that the sketchy drivers worked to dump code to the Nano and they
-  appear to be okay.
-* Finished reading the code of [EasyWFC](https://github.com/heyx3/EasyWFC).
-  I'll probably try to implement Wave Function Collapse on stream this week.
-
-## 2017-11-06
-
-* Work.
-* Did some preliminary work to get it out of the way for the WFC stream
-  tomorrow, mostly remembering how to use [Sketch][].
+Backlight support (specifically `xbacklight`) required editing `xorg.conf` as
+described in the Arch wiki.  The backlight keys on the keyboard still don't
+work, but at least I can dim the screen.
 
-## 2017-11-07
-
-* Work.
-* Streamed.  Did some work on WFC, though we didn't finish.
-* Did a bit more on [Hacker Box 24][hackerbox24].  Finished putting the hardware
-  together, and got the Processing sketch to work with the webcam (finally).
-
-## 2017-11-08
-
-* Work.
-
-## 2017-11-09
-
-* Work.
-
-## 2017-11-10
-
-* Read more [Lisp][lisp3e].
-* Wrote a little Lisp program to calculate ideal padding for hanging two rows of
-  different-sized photos so that they'll match up.
-## 2017-11-11
-
-* Realized that switching to [Deploy][] to build my [magitek][] lib fucked up
-  the random state generation, and fixed it.  This bites me *constantly* in Lisp
-  and I hate it.
+`xcape` remains busted in stumpwm for now.  Will debug later.