# HG changeset patch # User Steve Losh # Date 1528348973 25200 # Node ID e8e688cdaff3fe40dd21ef852c097dd366f93229 # Parent 194caf6a685d6bd7cad6a90b7e07d89d02def064 Update diff -r 194caf6a685d -r e8e688cdaff3 README.markdown --- a/README.markdown Sun Jun 03 13:13:02 2018 -0400 +++ b/README.markdown Wed Jun 06 22:22:53 2018 -0700 @@ -1,389 +1,30 @@ [TOC] -[aeropress]: http://amzn.to/2zZq5GT -[bearlibterminal]: https://bitbucket.org/cfyzium/bearlibterminal -[bria]: https://bitbucket.org/sjl/bria/ -[chancery]: https://bitbucket.org/sjl/chancery/ -[cl-blt]: https://sjl.bitbucket.io/cl-blt/ -[cl-ggp]: https://sjl.bitbucket.io/cl-ggp/ -[cl-losh]: https://bitbucket.org/sjl/cl-losh/ -[cl-nrepl]: https://bitbucket.org/sjl/cl-nrepl/ -[cl-pcg]: https://sjl.bitbucket.io/cl-pcg/ -[clojure-lanterna]: https://github.com/MultiMUD/clojure-lanterna/ -[dieharder]: https://www.phy.duke.edu/~rgb/General/dieharder.php -[ELS]: http://www.european-lisp-symposium.org/editions/2017/ -[ergolib]: https://github.com/rongarret/ergolib -[euler]: https://projecteuler.net/ -[gmtk]: https://www.youtube.com/user/McBacon1337 -[lisp3e]: http://amzn.to/2y0dnWG -[local-time]: https://common-lisp.net/project/local-time/ -[magitek]: https://github.com/sjl/magitek/ -[pandabt]: http://www.pandabehaviour.com/ -[PCG]: http://www.pcg-random.org/ -[procjam]: http://www.procjam.com/ -[qud-ds]: https://www.twitch.tv/ptychomancer -[recreations]: http://amzn.to/2zfRHre -[sand]: https://bitbucket.org/sjl/sand/ -[scully]: https://bitbucket.org/sjl/scully/ -[shebang]: http://amzn.to/2zYB1nN -[sjleuler]: https://github.com/sjl/euler -[Sketch]: https://github.com/vydd/sketch -[surreal numbers]: http://www.amazon.com/dp/0201038129/?tag=stelos-20 -[temperance]: https://bitbucket.org/sjl/temperance/ -[deploy]: https://shinmera.github.io/deploy/ -[hackerbox24]: https://hackerboxes.com/collections/frontpage/products/hackerbox-0024-vision-quest - -# January 2017 - -## 2017-01-26 - -* Rebooting this `.plan` after a long absence. It's a new year! -* Wrote a first draft of my proposal for a talk at [ELS][] 2017. -* Made a little prototype [name generator](https://github.com/sjl/sand/blob/master/src/names.lisp) - based on some ideas from last week's [Caves of Qud dev stream][qud-ds]. - -## 2017-01-27 - -* Polished up my ELS paper. - -## 2017-01-28 +# June 2018 -## 2017-01-29 - -* Finished and submitted the ELS paper. -* Worked a bit more on a platformer game assignment for a class. I hate - graphics/shader programming so much. -* Added a few docs to [cl-ggp][]. Still got a bit more to write. - -## 2017-01-30 - -* Handed off maintainership of [clojure-lanterna][]. -* More platformer work. Finally got the fucking sprite pack working. I hate - things with no documentation. - -## 2017-01-31 - -* Got nerd-sniped and ended up implementing [PCG][] in Common Lisp. - -# February 2017 - -## 2017-02-01 - -* Started working on a constrained game with my team for AGDD. - -## 2017-02-02 - -* Added a bit of juice to the constrained game. -* Finally sorted out the AI/animation bullshit for my minimal game. Assets - without docs are the worst. - -## 2017-02-05 - -* More juice to the constrained game. Been doing non-computer stuff lately. - -## 2017-02-06 - -* Implemented a little easing API in my [sandbox][sand] repo. -* Made the pluralization rules in [Chancery][] slightly less awful. I should - just sit down and fix it right some day. - -## 2017-02-07 - -* Chatted with my advisor a bit and solidified my plans for the home stretch of - [Scully][]. -* Made a little Lisp wrapper for [bearlibterminal][]. Learned more about SBCL's - floating-point traps than I wanted to. - -## 2017-02-08 +## 2018-06-06 -* Worked more on our constrained game with my team. Got something almost - game-like now! - -## 2017-02-09 - -* More constrained game work. It's an actual game now. Fun. -* Changed all the `#:foo` uninterned symbols in [Temperance][] to regular `:foo` - keywords. Memory is cheap. - -## 2017-02-10 - -* Finished the docs and pushed the 1.0.0 release of [cl-ggp][]. I still need to - submit it to Quicklisp, but I need to submit [Temperance][] first. -* Dusted off my old [Project Euler][euler] repo and did another problem. -* Dumped initial commits of [cl-pcg][] and [cl-blt][] to the internet in case my - laptop catches fire. Still lots of work left to do on those. - -## 2017-02-11 - -* Added basic level generation and scrolling to my AGDD minimal game. Also - sound. -* Fleshed out [cl-blt][] a tiny bit more. Ported a little terrain gen demo over - to it. It seems promising. -* Wrote a little harness for [cl-pcg][] to test it with [dieharder][]. - -## 2017-02-12 - -* Did another [Project Euler][euler] problem over breakfast, and a couple more - after that. The early ones are simple to just brute-force. -* More work on the constrained game. - -## 2017-02-13 - -* More [Project Euler][euler]. Math is fun. -* Fixed up the universe-based matching in Scully. I'll need it soon for the - percept matching. - -## 2017-02-16 - -* More [Project Euler][euler], this time I had an excuse to poke at - [local-time][]. - -## 2017-02-17 +Rebooting this `.plan` after a long absence. Again. -* More tiny [Project Euler][euler] problems. -* Finally got the percept filtering in [Scully][] all figured out. -* Cleaned up [Temperance][] and start writing docstrings. One more "Finishing - Friday" and it should be ready for an initial release. Not perfect, but good - enough for now. - -## 2017-02-20 - -* More [Project Euler][euler]. -* Poked a bit more at my minimal game. It's gonna be *very* minimal. - -## 2017-02-21 - -* Finished the damn minimal game. -* Another [Project Euler][euler] problem. - -## 2017-02-24 - -* Chatted with my advisor and did more work on [Scully][]. The home stretch is - in sight! -* Tipsy [Project Euler][euler]. - -## 2017-02-25 - -* More [Project Euler][euler]. -* Watched the first part of the Merry Fragmas 3.0 Unity session. Multiplayer - FPS in Unity looks to be not too bad. -* Cleaned up the internal API in [Scully][] a bit. - -## 2017-02-26 - -* More [Project Euler][euler]. -* Watched the second part of the Merry Fragmas 3.0 Unity session. - -## 2017-02-28 - -* More [Project Euler][euler]. Problem 51 was painfully underspecified, but - I finally got the stupid thing. -* Watched the last part of the Merry Fragmas 3.0 Unity session. - -# March 2017 - -## 2017-03-01 - -* Started poking at a prototype game my teammate made. -* Added a janky priority queue to [cl-losh][]. - -## 2017-03-02 - -* Finished the stupid [Project Euler][] poker problem. This isn't math. - -## 2017-03-03 +More work on switching to Linux. -* More [Project Euler][euler]. -* Started documenting [Chancery][]. -* Started working through [Surreal Numbers][]. I'm going to try to code each - chapter up after I read it, to make sure I understand everything. So far I'm - done with chapter 2. - -## 2017-03-04 - -* More [Project Euler][euler]. -* Poked around at [PandaBT][]. Behavior trees are really weird. -* Watched [Why is Gone Home a Game?](http://www.gdcvault.com/play/1020376/Why-Is-Gone-Home-a). -* Read chapter 3 of [Surreal Numbers][]. Not much to code for this one, - I think. - -## 2017-03-05 - -* Worked on our game with my team. - -## 2017-03-06 - -* Watched [Math for Game Programmers: Building a Better - Jump](https://www.youtube.com/watch?v=hG9SzQxaCm8) over breakfast. I really - like the idea of deriving the gravity and initial velocity constants from jump - height/distance targets. I'll have to try that the next time I make - a platformer. -* Implemented a bunch of simple (but necessary) API functions in [Scully][]. - -## 2017-03-08 - -* Passed maintainership of [rerun](https://github.com/mandarg/rerun) over to - [@mandarg](https://github.com/mandarg/). - -## 2017-03-14 +Switched to [pass](http://passwordstore.org) from 1Password so I can use it +everywhere. 1Password has been pushing the cloud version pretty hard, so it's +probably only a matter of time before they deprecate the real app. This was +painful. I had to hack apart the `1password2pass.rb` file to handle my naming +conventions, and of course the version of that script in the `pass` repo was out +of date. -* Did the final bit of plumbing to make [Scully][] actually play games with the - game server. It works! -* Added `LICENSE.markdown` files to all my projects. Annoying, but if it staves - off the people complaining for a while it's worth the extra wasted bytes. -* Chatted with my advisor about the next step for fixing the combinatorial rule - tree explosions in Scully. -* Added a restart to [cl-nrepl][] to let me specify a new port to use more - easily, if the default one is already in use. Common Lisp's condition system - is really powerful but also really obtuse, and I don't seem to use it often - enough to really get it into my stupid brain. -* Added a couple of docstrings to [cl-pcg][]. Still not sure about the API - layout... I think I need to try it in a real game to see how it feels. - -## 2017-03-15 - -* Did a bunch of stuff on my team's game. I really need to dig into the Unity - networking documentation... - -## 2017-03-16 - -* Whipped up some docs for [cl-pcg][]. I think I'll just call it released in - the next day or two and see where it goes from there. - -## 2017-03-17 - -* Watched a big chunk more of the Unity course. I've made a bunch in Unity - already but it's good to follow along with a class and fill in all the gaps in - my self-learned knowledge. - -## 2017-03-20 - -* Added a test harness to [cl-pcg][]. Need to write a couple of simple tests. -* Worked on the game a bit more with my team at the end of class. - -## 2017-03-21 - -* Watched "5 Bits of Good Game Design from 2015" [GMTK][] video. I especially - like the bits about downtime in games and about giving players a reason *not* - to do something (like saving or killing every enemy). -* Fixed a nasty bug in our game. Multiplayer is hard (at least in Unity). - -## 2017-03-22 - -* More game bugfixes in the lab. - -## 2017-03-23 - -* Pushed v1.0.0 of [cl-pcg][]. Time to move on. -* Added a simple Monte Carlo player to [cl-ggp][]. It'll be used as an example - during my ELS talk. Also added some additional GDL cleaning to cl-ggp's - reasoner. -* Looked around for a simple, cross-platform way to just play a WAV file from - Common Lisp (or at least from C (which I can wrap with CFFI) but apparently - nothing exists. Computers are awful. - -# October 2017 - -## 2017-10-29 +Got `weechat` up and running. I can communicate again. -* Gonna try updating this thing again now that I'm settled back into the US. -* Tried my first [Aeropress][] coffee. It was a bit sour, which I think is due - to underextraction. Gonna try again with a finer grind (today's was a 13). -* Read a bit more of [The Whole Shebang][shebang]. It's good, - but the bit on the "evolution" of the universe seems like a bit of a stretch, - given that there's not replication mechanism like DNA has. -* Refactored the rate-limiting macro in [Bria][] to be more general. Of course - I immediately ran into edge cases because I'm using this to rate-limit - reloading of the entire bot, which means than all the forms get re-evaluated. - So using a gensym for the key in the macro was not gonna work. But at least - I ran into those edge cases early. -* Started reading through [ergolib][]. Lots of stuff in it, some of it - interesting, some of it a bit crazy. It's fun to see how other people - implement some of the utilities as in my own utils library. - -## 2017-10-30 - -* Work. -* Read [Fast generic dispatch for Common - Lisp](http://metamodular.com/generic-dispatch.pdf). A pretty simple idea at - its core, but Common Lisp's support for highly-dynamic things like redefining - classes at runtime complicates things. - -## 2017-10-31 +Got `offlineimap` running, but didn't finish the syncing yet (I have a lot of +mail). -* Work. -* [Streamed](https://go.twitch.tv/videos/186653039?t=6m45s) some Common Lisp and - ncurses gamedev. Made a spooky little Halloween clicker game. - -# November 2017 - -## 2017-11-01 - -* Work. - -## 2017-11-02 - -* Work. -* Finished writing [documentation](https://sjl.bitbucket.io/chancery/usage/) for - [Chancery][]. - -## 2017-11-03 - -* Work. -* Submitted [Chancery][] to Quicklisp. -* Continued reading [Lisp][lisp3e]. Learned about - [dribble](http://clhs.lisp.se/Body/f_dribbl.htm). - -## 2017-11-04 +Tore Roswell out of my `lispindent` and `clhs` scripts so it just builds with +vanilla SBCL now. So much easier and less brittle. -* Read more of [The Whole Shebang][shebang]. -* Read more of [Lisp][lisp3e]. -* Read more of [Recreations in the Theory of Numbers][recreations]. Ended up - implementing some [aliquot - sequence](https://en.wikipedia.org/wiki/Aliquot_sequence) functions in [my - Project Euler repo][sjleuler] for fun. -* Fixed the bitrot in my [magitek][] repo so I can make some bots for - [procjam][] later this week. -* Did another section of the Udemy Ardunio class (sound sensing). - -## 2017-11-05 - -* Read more of [Lisp][lisp3e]. -* Started working on [this month's Hackerbox][hackerbox24]. - Got the headers soldered to the Arduino Nano and the pan/tilt thing assembled. - Checked that the sketchy drivers worked to dump code to the Nano and they - appear to be okay. -* Finished reading the code of [EasyWFC](https://github.com/heyx3/EasyWFC). - I'll probably try to implement Wave Function Collapse on stream this week. - -## 2017-11-06 - -* Work. -* Did some preliminary work to get it out of the way for the WFC stream - tomorrow, mostly remembering how to use [Sketch][]. +Backlight support (specifically `xbacklight`) required editing `xorg.conf` as +described in the Arch wiki. The backlight keys on the keyboard still don't +work, but at least I can dim the screen. -## 2017-11-07 - -* Work. -* Streamed. Did some work on WFC, though we didn't finish. -* Did a bit more on [Hacker Box 24][hackerbox24]. Finished putting the hardware - together, and got the Processing sketch to work with the webcam (finally). - -## 2017-11-08 - -* Work. - -## 2017-11-09 - -* Work. - -## 2017-11-10 - -* Read more [Lisp][lisp3e]. -* Wrote a little Lisp program to calculate ideal padding for hanging two rows of - different-sized photos so that they'll match up. -## 2017-11-11 - -* Realized that switching to [Deploy][] to build my [magitek][] lib fucked up - the random state generation, and fixed it. This bites me *constantly* in Lisp - and I hate it. +`xcape` remains busted in stumpwm for now. Will debug later.