dbd060adda7f
Update
author | Steve Losh <steve@stevelosh.com> |
---|---|
date | Fri, 12 Aug 2016 18:02:33 +0000 |
parents | 3ae99e416572 |
children | c78c934bd2ae |
branches/tags | (none) |
files | README.markdown |
Changes
--- a/README.markdown Thu Aug 11 05:07:13 2016 +0000 +++ b/README.markdown Fri Aug 12 18:02:33 2016 +0000 @@ -1058,10 +1058,6 @@ every time you telneted to the server you'd get the same initial world generated. I fixed that by reseeding before each world gen. -### 2016-08-06 - -* More [Silt2][] and [DCSS][]. - ### 2016-08-07 * More [Silt2][] and [DCSS][], again. @@ -1087,7 +1083,15 @@ ### 2016-08-11 -* Submitted [Silt2][] to the game jam. It's as done as it's every gonna get. +* Submitted [Silt2][] to the game jam. It's as done as it's ever gonna get. I'm pretty happy with how it turned out. * Wrote up some docs for [beast][]. Gonna officially release it in the next couple of days. + +### 2016-08-12 + +* Started writing up a postmortem blog post for the Lisp game jam. Gonna post + it on Monday if I get it all done by then. + + +