ac4a59524f20
Update
author | Steve Losh <steve@stevelosh.com> |
---|---|
date | Mon, 08 Aug 2016 02:12:54 +0000 |
parents | 8bb697bce8be |
children | 9a8bd73183b3 |
branches/tags | (none) |
files | README.markdown |
Changes
--- a/README.markdown Sun Aug 07 01:16:05 2016 +0000 +++ b/README.markdown Mon Aug 08 02:12:54 2016 +0000 @@ -1056,3 +1056,7 @@ *everything*, including the initial seed for the random number generator. So every time you telneted to the server you'd get the same initial world generated. I fixed that by reseeding before each world gen. + +### 2016-08-06 + +* More [Silt2][] and [DCSS][].