# HG changeset patch
# User Steve Losh <steve@stevelosh.com>
# Date 1470622374 0
# Node ID ac4a59524f20d6300aed9b8063d7d847c0a71f0c
# Parent  8bb697bce8be003db5748bb59fe228d645a973d4
Update

diff -r 8bb697bce8be -r ac4a59524f20 README.markdown
--- a/README.markdown	Sun Aug 07 01:16:05 2016 +0000
+++ b/README.markdown	Mon Aug 08 02:12:54 2016 +0000
@@ -1056,3 +1056,7 @@
   *everything*, including the initial seed for the random number generator.  So
   every time you telneted to the server you'd get the same initial world
   generated.  I fixed that by reseeding before each world gen.
+
+### 2016-08-06
+
+* More [Silt2][] and [DCSS][].