# HG changeset patch # User Steve Losh # Date 1470622374 0 # Node ID ac4a59524f20d6300aed9b8063d7d847c0a71f0c # Parent 8bb697bce8be003db5748bb59fe228d645a973d4 Update diff -r 8bb697bce8be -r ac4a59524f20 README.markdown --- a/README.markdown Sun Aug 07 01:16:05 2016 +0000 +++ b/README.markdown Mon Aug 08 02:12:54 2016 +0000 @@ -1056,3 +1056,7 @@ *everything*, including the initial seed for the random number generator. So every time you telneted to the server you'd get the same initial world generated. I fixed that by reseeding before each world gen. + +### 2016-08-06 + +* More [Silt2][] and [DCSS][].