ac4a59524f20

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author Steve Losh <steve@stevelosh.com>
date Mon, 08 Aug 2016 02:12:54 +0000
parents 8bb697bce8be
children 9a8bd73183b3
branches/tags (none)
files README.markdown

Changes

--- a/README.markdown	Sun Aug 07 01:16:05 2016 +0000
+++ b/README.markdown	Mon Aug 08 02:12:54 2016 +0000
@@ -1056,3 +1056,7 @@
   *everything*, including the initial seed for the random number generator.  So
   every time you telneted to the server you'd get the same initial world
   generated.  I fixed that by reseeding before each world gen.
+
+### 2016-08-06
+
+* More [Silt2][] and [DCSS][].