63c0f972553c
Update
author | Steve Losh <steve@stevelosh.com> |
---|---|
date | Thu, 23 Mar 2017 18:58:29 +0000 |
parents | 9bd13661998c |
children | 15216cd85e8b |
branches/tags | (none) |
files | README.markdown |
Changes
--- a/README.markdown Tue Mar 21 12:56:01 2017 +0000 +++ b/README.markdown Thu Mar 23 18:58:29 2017 +0000 @@ -255,3 +255,14 @@ like the bits about downtime in games and about giving players a reason *not* to do something (like saving or killing every enemy). * Fixed a nasty bug in our game. Multiplayer is hard (at least in Unity). + +## 2017-03-22 + +* More game bugfixes in the lab. + +## 2017-03-23 + +* Pushed v1.0.0 of [cl-pcg][]. Time to move on. +* Added a simple Monte Carlo player to [cl-ggp][]. It'll be used as an example + during my ELS talk. Also added some additional GDL cleaning to cl-ggp's + reasoner.