# HG changeset patch # User Steve Losh # Date 1490295509 0 # Node ID 63c0f972553c5bb6745aaa8f652aec4fcf449fe0 # Parent 9bd13661998c414b45cc697fffacb71bb1a765a5 Update diff -r 9bd13661998c -r 63c0f972553c README.markdown --- a/README.markdown Tue Mar 21 12:56:01 2017 +0000 +++ b/README.markdown Thu Mar 23 18:58:29 2017 +0000 @@ -255,3 +255,14 @@ like the bits about downtime in games and about giving players a reason *not* to do something (like saving or killing every enemy). * Fixed a nasty bug in our game. Multiplayer is hard (at least in Unity). + +## 2017-03-22 + +* More game bugfixes in the lab. + +## 2017-03-23 + +* Pushed v1.0.0 of [cl-pcg][]. Time to move on. +* Added a simple Monte Carlo player to [cl-ggp][]. It'll be used as an example + during my ELS talk. Also added some additional GDL cleaning to cl-ggp's + reasoner.