45e9afbdaba7
Update
| author | Steve Losh <steve@stevelosh.com> |
|---|---|
| date | Tue, 07 Mar 2017 14:07:54 +0000 |
| parents | 105f86046d84 |
| children | 2385c47df0d2 |
| branches/tags | (none) |
| files | README.markdown |
Changes
--- a/README.markdown Tue Mar 07 14:06:51 2017 +0000 +++ b/README.markdown Tue Mar 07 14:07:54 2017 +0000 @@ -200,6 +200,9 @@ ## 2017-03-06 * Watched [Math for Game Programmers: Building a Better - Jump](https://www.youtube.com/watch?v=hG9SzQxaCm8) over breakfast. + Jump](https://www.youtube.com/watch?v=hG9SzQxaCm8) over breakfast. I really + like the idea of deriving the gravity and initial velocity constants from jump + height/distance targets. I'll have to try that the next time I make + a platformer. * Implemented a bunch of simple (but necessary) API functions in [Scully][].