# HG changeset patch
# User Steve Losh <steve@stevelosh.com>
# Date 1488895674 0
# Node ID 45e9afbdaba72c7fc590f4d3596bcdacdb326a6b
# Parent  105f86046d84ab9e3a309a20f163bb72b15e90b6
Update

diff -r 105f86046d84 -r 45e9afbdaba7 README.markdown
--- a/README.markdown	Tue Mar 07 14:06:51 2017 +0000
+++ b/README.markdown	Tue Mar 07 14:07:54 2017 +0000
@@ -200,6 +200,9 @@
 ## 2017-03-06
 
 * Watched [Math for Game Programmers: Building a Better
-  Jump](https://www.youtube.com/watch?v=hG9SzQxaCm8) over breakfast.
+  Jump](https://www.youtube.com/watch?v=hG9SzQxaCm8) over breakfast.  I really
+  like the idea of deriving the gravity and initial velocity constants from jump
+  height/distance targets.  I'll have to try that the next time I make
+  a platformer.
 * Implemented a bunch of simple (but necessary) API functions in [Scully][].