# HG changeset patch # User Steve Losh # Date 1488895674 0 # Node ID 45e9afbdaba72c7fc590f4d3596bcdacdb326a6b # Parent 105f86046d84ab9e3a309a20f163bb72b15e90b6 Update diff -r 105f86046d84 -r 45e9afbdaba7 README.markdown --- a/README.markdown Tue Mar 07 14:06:51 2017 +0000 +++ b/README.markdown Tue Mar 07 14:07:54 2017 +0000 @@ -200,6 +200,9 @@ ## 2017-03-06 * Watched [Math for Game Programmers: Building a Better - Jump](https://www.youtube.com/watch?v=hG9SzQxaCm8) over breakfast. + Jump](https://www.youtube.com/watch?v=hG9SzQxaCm8) over breakfast. I really + like the idea of deriving the gravity and initial velocity constants from jump + height/distance targets. I'll have to try that the next time I make + a platformer. * Implemented a bunch of simple (but necessary) API functions in [Scully][].