222e8bd817d8

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author Steve Losh <steve@stevelosh.com>
date Thu, 04 Aug 2016 18:46:57 +0000
parents 8c0fda2d6b82
children 1b5a923e34a9
branches/tags (none)
files README.markdown

Changes

--- a/README.markdown	Tue Aug 02 14:34:34 2016 +0000
+++ b/README.markdown	Thu Aug 04 18:46:57 2016 +0000
@@ -1014,3 +1014,16 @@
 * Started sketching out some basic structure on [Silt2][] for the
   [jam][lispjamaugust16].  I think I'm going to try using a state machine as the
   main game loop and see how it goes.
+
+### 2016-08-03
+
+### 2016-08-04
+
+* Started working on [Silt2][] for real.  Spent some time figuring out how to
+  make Diamond-Square terrain tile/wrap properly.  It's not as simple as people
+  make it out to be, but I think I've got it working nicely now.  Gonna have to
+  remember to write a little blog post about that.
+* Set up my build process so I can deploy Silt2 as I work on it.  You can
+  `telnet silt.stevelosh.com` to play what I've got so far.  It's not much
+  though -- really just the basic terrain/height generation for now.  But it's
+  a start.