# HG changeset patch # User Steve Losh # Date 1470336417 0 # Node ID 222e8bd817d8b051779ad88492d71124ca30e303 # Parent 8c0fda2d6b821601e2f8bc643978f34513ccd0d3 Update diff -r 8c0fda2d6b82 -r 222e8bd817d8 README.markdown --- a/README.markdown Tue Aug 02 14:34:34 2016 +0000 +++ b/README.markdown Thu Aug 04 18:46:57 2016 +0000 @@ -1014,3 +1014,16 @@ * Started sketching out some basic structure on [Silt2][] for the [jam][lispjamaugust16]. I think I'm going to try using a state machine as the main game loop and see how it goes. + +### 2016-08-03 + +### 2016-08-04 + +* Started working on [Silt2][] for real. Spent some time figuring out how to + make Diamond-Square terrain tile/wrap properly. It's not as simple as people + make it out to be, but I think I've got it working nicely now. Gonna have to + remember to write a little blog post about that. +* Set up my build process so I can deploy Silt2 as I work on it. You can + `telnet silt.stevelosh.com` to play what I've got so far. It's not much + though -- really just the basic terrain/height generation for now. But it's + a start.