222e8bd817d8
Update
author | Steve Losh <steve@stevelosh.com> |
---|---|
date | Thu, 04 Aug 2016 18:46:57 +0000 |
parents | 8c0fda2d6b82 |
children | 1b5a923e34a9 |
branches/tags | (none) |
files | README.markdown |
Changes
--- a/README.markdown Tue Aug 02 14:34:34 2016 +0000 +++ b/README.markdown Thu Aug 04 18:46:57 2016 +0000 @@ -1014,3 +1014,16 @@ * Started sketching out some basic structure on [Silt2][] for the [jam][lispjamaugust16]. I think I'm going to try using a state machine as the main game loop and see how it goes. + +### 2016-08-03 + +### 2016-08-04 + +* Started working on [Silt2][] for real. Spent some time figuring out how to + make Diamond-Square terrain tile/wrap properly. It's not as simple as people + make it out to be, but I think I've got it working nicely now. Gonna have to + remember to write a little blog post about that. +* Set up my build process so I can deploy Silt2 as I work on it. You can + `telnet silt.stevelosh.com` to play what I've got so far. It's not much + though -- really just the basic terrain/height generation for now. But it's + a start.