--- a/README.markdown Tue Aug 02 14:34:34 2016 +0000
+++ b/README.markdown Thu Aug 04 18:46:57 2016 +0000
@@ -1014,3 +1014,16 @@
* Started sketching out some basic structure on [Silt2][] for the
[jam][lispjamaugust16]. I think I'm going to try using a state machine as the
main game loop and see how it goes.
+
+### 2016-08-03
+
+### 2016-08-04
+
+* Started working on [Silt2][] for real. Spent some time figuring out how to
+ make Diamond-Square terrain tile/wrap properly. It's not as simple as people
+ make it out to be, but I think I've got it working nicely now. Gonna have to
+ remember to write a little blog post about that.
+* Set up my build process so I can deploy Silt2 as I work on it. You can
+ `telnet silt.stevelosh.com` to play what I've got so far. It's not much
+ though -- really just the basic terrain/height generation for now. But it's
+ a start.