--- a/README.markdown Thu Aug 04 18:46:57 2016 +0000
+++ b/README.markdown Fri Aug 05 00:35:39 2016 +0000
@@ -58,6 +58,7 @@
[diagonalization]: https://en.wikipedia.org/wiki/Cantor's_diagonal_argument
[lispjamaugust16]: https://itch.io/jam/august-2016-lisp-game-jam
[Silt2]: http://bitbucket.org/sjl/silt2
+[cl-ecs]: https://github.com/lispgames/cl-ecs
## June 2016
@@ -1027,3 +1028,6 @@
`telnet silt.stevelosh.com` to play what I've got so far. It's not much
though -- really just the basic terrain/height generation for now. But it's
a start.
+* Played around a bit with [cl-ecs][] but quickly ran into a use case it doesn't
+ really cover. In true Lisp fashion I decided to roll my own entity/component
+ system and got something hacked together enough to work for now.