# HG changeset patch # User Steve Losh # Date 1470357339 0 # Node ID 1b5a923e34a99a7d75af133bb46f97e3a43db806 # Parent 222e8bd817d8b051779ad88492d71124ca30e303 Update diff -r 222e8bd817d8 -r 1b5a923e34a9 README.markdown --- a/README.markdown Thu Aug 04 18:46:57 2016 +0000 +++ b/README.markdown Fri Aug 05 00:35:39 2016 +0000 @@ -58,6 +58,7 @@ [diagonalization]: https://en.wikipedia.org/wiki/Cantor's_diagonal_argument [lispjamaugust16]: https://itch.io/jam/august-2016-lisp-game-jam [Silt2]: http://bitbucket.org/sjl/silt2 +[cl-ecs]: https://github.com/lispgames/cl-ecs ## June 2016 @@ -1027,3 +1028,6 @@ `telnet silt.stevelosh.com` to play what I've got so far. It's not much though -- really just the basic terrain/height generation for now. But it's a start. +* Played around a bit with [cl-ecs][] but quickly ran into a use case it doesn't + really cover. In true Lisp fashion I decided to roll my own entity/component + system and got something hacked together enough to work for now.