Split apart compilation into precompile/render phases
This doesn't change anything now, but it'll let us add optimization passes that
can work on friendly-formatted data instead of raw bytes.
author |
Steve Losh <steve@stevelosh.com> |
date |
Thu, 12 May 2016 18:52:30 +0000 |
parents |
b36cb61805d4 |
children |
14de0f74d3e2 |
(defpackage #:bones
(:use #:cl)
(:export #:hello))
(defpackage #:bones.utils
(:use
#:cl
#:defstar
#:bones.quickutils)
(:export
#:repeat
#:hex
#:topological-sort
#:push-if-new))
(defpackage #:bones.wam
(:use
#:cl
#:defstar
#:optima
#:cl-arrows
#:bones.quickutils
#:bones.utils)
(:import-from #:optima
#:match)
(:shadowing-import-from #:cl-arrows
#:->))
(defpackage #:bones.paip
(:use
#:cl
#:defstar
#:bones.quickutils)
(:documentation "Test?")
(:export
;; Unification, constants
#:unify
#:fail
#:no-bindings
#:*check-occurs*
;; Destructive unification
#:unify!
#:unbound
#:bound-p
;; Database management
#:clear-db
#:clear-predicate
#:fact
#:rule
#:add-fact
#:rule-fact
;; Lisp data structures as results
#:return-one
#:return-all
;; Interactive queries
#:query
#:query-one
#:query-all
))