e6125486d110
joekarl/chip8soundmarkdown-proofread-1482644403889
chip8-sound.markdown proofread
author |
joekarl <karlkrch@gmail.com> |
date |
Sun, 25 Dec 2016 05:40:08 +0000 |
parents |
f0833ca00887
|
children |
9e1018f1abb3
f0224e60465c
|
branches/tags |
joekarl/chip8soundmarkdown-proofread-1482644403889 |
files |
content/blog/2016/12/chip8-sound.markdown |
Changes
--- a/content/blog/2016/12/chip8-sound.markdown Fri Dec 23 21:23:43 2016 -0500
+++ b/content/blog/2016/12/chip8-sound.markdown Sun Dec 25 05:40:08 2016 +0000
@@ -160,7 +160,7 @@
Now that we've got the timers all set up, all that's left is to play a sound
whenever `sound-timer` is positive. We could do this in a number of ways, for
-example: loading a `WAV` file and looping it. But that's boring and almost
+example: loading a `WAV` file and looping it. But that's boring and almost (???? sjl finish sentence...)
[Sound][] is a pretty complicated beast. For this CHIP-8 emulator we'll only
dip our toes into the water and work with the very basics. I'll explain some
@@ -416,7 +416,7 @@
A 512-sample buffer with a sample rate of 44100 samples per second means that
each buffer will represent about 11.6 milliseconds of sound.
-We've going to need a way to fill an audio buffer with sample values, so let's
+We're going to need a way to fill an audio buffer with sample values, so let's
make a `fill-buffer` function:
```lisp