9e1018f1abb3
Merge.
| author | Steve Losh <steve@stevelosh.com> |
|---|---|
| date | Sun, 25 Dec 2016 11:30:33 -0500 |
| parents | ef37b9f3e398 (current diff) e6125486d110 (diff) |
| children | ed3c092a082d |
| branches/tags | (none) |
| files |
Changes
--- a/content/blog/2016/12/chip8-sound.markdown Sun Dec 25 11:30:22 2016 -0500 +++ b/content/blog/2016/12/chip8-sound.markdown Sun Dec 25 11:30:33 2016 -0500 @@ -160,7 +160,7 @@ Now that we've got the timers all set up, all that's left is to play a sound whenever `sound-timer` is positive. We could do this in a number of ways, for -example: loading a `WAV` file and looping it. But that's boring and almost +example: loading a `WAV` file and looping it. But that's boring and almost (???? sjl finish sentence...) [Sound][] is a pretty complicated beast. For this CHIP-8 emulator we'll only dip our toes into the water and work with the very basics. I'll explain some @@ -416,7 +416,7 @@ A 512-sample buffer with a sample rate of 44100 samples per second means that each buffer will represent about 11.6 milliseconds of sound. -We've going to need a way to fill an audio buffer with sample values, so let's +We're going to need a way to fill an audio buffer with sample values, so let's make a `fill-buffer` function: ```lisp