--- a/content/blog/2016/02/midpoint-displacement.html Wed Jun 29 13:22:45 2016 +0000
+++ b/content/blog/2016/02/midpoint-displacement.html Wed Jun 29 13:24:13 2016 +0000
@@ -29,7 +29,7 @@
* [Midpoint Displacement](/blog/2016/02/midpoint-displacement/)
* [Recursive Midpoint Displacement](/blog/2016/03/recursive-midpoint-displacement/)
-* [Diamond Square](/blog/2016/03/diamond-square/)
+* [Diamond Square](/blog/2016/06/diamond-square/)
[project]: https://www.youtube.com/watch?v=G5u79w4qiAA
[Unity]: http://unity3d.com/
--- a/content/blog/2016/03/recursive-midpoint-displacement.html Wed Jun 29 13:22:45 2016 +0000
+++ b/content/blog/2016/03/recursive-midpoint-displacement.html Wed Jun 29 13:24:13 2016 +0000
@@ -26,7 +26,7 @@
* [Midpoint Displacement](/blog/2016/02/midpoint-displacement/)
* [Recursive Midpoint Displacement](/blog/2016/03/recursive-midpoint-displacement/)
-* [Diamond Square](/blog/2016/03/diamond-square/)
+* [Diamond Square](/blog/2016/06/diamond-square/)
[mpd]: /blog/2016/02/midpoint-displacement/
--- a/content/blog/2016/06/diamond-square.html Wed Jun 29 13:22:45 2016 +0000
+++ b/content/blog/2016/06/diamond-square.html Wed Jun 29 13:24:13 2016 +0000
@@ -25,7 +25,7 @@
* [Midpoint Displacement](/blog/2016/02/midpoint-displacement/)
* [Recursive Midpoint Displacement](/blog/2016/03/recursive-midpoint-displacement/)
-* [Diamond Square](/blog/2016/03/diamond-square/)
+* [Diamond Square](/blog/2016/06/diamond-square/)
Midpoint Displacement is simple and fast, but it has some flaws. If you look at
the end result you'll probably start to notice "seams" in the terrain that
--- a/content/blog/2016/06/symbolic-computation.html Wed Jun 29 13:22:45 2016 +0000
+++ b/content/blog/2016/06/symbolic-computation.html Wed Jun 29 13:24:13 2016 +0000
@@ -3,7 +3,7 @@
{% hyde
title: "What the Hell is Symbolic Computation?"
snip: "Symbols, REPLs, and Quoting -- Oh My!"
- created: 2016-06-29 13:45:00
+ created: 2016-06-29 13:30:00
%}
{% block article %}