content/links/index.markdown @ 6d36ebb4ecee
Timestamp
author |
Steve Losh <steve@stevelosh.com> |
date |
Mon, 19 Dec 2016 12:40:27 -0500 |
parents |
e7bc59b9ebda |
children |
b4f4a1f0454e |
+++
date = "2016-06-20T13:17:43Z"
draft = false
title = "Links"
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This page is a collection of links to blogs/resources I find interesting.
It's mostly just a place for me to dump links that I want to remember to check
every now and then when I'm bored. I figured other people might find it
interesting too.
Blogs
-----
* [Habrador](http://blog.habrador.com/): Various game programming-related articles.
* [Martin O'Leary](http://mewo2.com/): Blog with some really good articles on procedural generation.
* [Michael Malis](http://malisper.me/): Lots of Lisp stuff (usually macro-related).
* [Paul Khuong](https://pvk.ca/): Mostly Lisp/SBCL-related stuff.
* [Peteris Krumins' Top 100 Books](http://www.catonmat.net/blog/top-100-books-part-one/): Great list of books to read.
* [Red Blob Games](http://www.redblobgames.com/): Wonderful blog with *really* good posts about lots of different video game-related topics.
* [The Digital Antiquarian](http://www.filfre.net/): Immense amount of information on the history of "computer entertainment".
YouTube Channels
----------------
* [3Blue1Brown](https://www.youtube.com/channel/UCYO_jab_esuFRV4b17AJtAw): Videos on various math topics. His series on linear algebra in particular is fantastic.
* [Coding Math](https://www.youtube.com/user/codingmath): A series of 50ish basic math lessons aimed at the kind of math you'll used in video games. Every lesson shows the concepts implemented in little Javascript demos, and it's *really* helpful to see how you actually *use* something once you learn the basic idea.
* [Makin' Stuff Look Good](https://www.youtube.com/channel/UCEklP9iLcpExB8vp_fWQseg): Videos about how to make things look good in Unity. The best part of the channel is the "shader case studies" where he looks at visual effects in various games and shows how to recreate them with a shader.
Subreddits
----------
* [/r/proceduralgeneration](http://reddit.com/r/proceduralgeneration/)
* [/r/worldbuilding](http://reddit.com/r/worldbuilding/)