media/js/terrain1.wisp @ 37c769f2a211
Final tweaks
author |
Steve Losh <steve@stevelosh.com> |
date |
Fri, 19 Feb 2016 19:48:12 +0000 |
parents |
0c1e31799878 |
children |
(none) |
; Constants -------------------------------------------------------------------
(set! exports {}) ; fuck off wisp
(def width 610)
(def height 400)
(def wireframe true)
(def wireframe-width 1.2)
(def terrain-height 50)
(def terrain-size 100)
; General Utilities -----------------------------------------------------------
(defmacro when [condition & body]
`(if ~condition
(do ~@body)))
(defmacro do-times [varname limit & body]
(let [end (gensym)]
`(let [~end ~limit]
(loop [~varname 0]
(when (< ~varname ~end)
~@body
(recur (+ 1 ~varname)))))))
(defmacro do-nested [xname yname width & body]
(let [iterations (gensym)]
`(let [~iterations ~width]
(do-times ~xname ~iterations
(do-times ~yname ~iterations
~@body)))))
(defmacro inc! [place]
`(set! ~place (+ ~place 1)))
(defmacro add! [place amount]
`(set! ~place (+ ~place ~amount)))
(defmacro time [& body]
(let [start (gensym)
end (gensym)
result (gensym)]
`(let [~start (.getTime (new Date))
~result (do ~@body)
~end (.getTime (new Date))]
(l (+ "Elapsed time: " (- ~end ~start) "ms."))
~result)))
(defn l [v]
(console.log v))
(defn midpoint [a b]
(/ (+ a b) 2))
(defn average2 [a b]
(/ (+ a b) 2))
(defn average4 [a b c d]
(/ (+ a b c d) 4))
(defn safe-average [a b c d]
(let [total 0 count 0]
(when a (add! total a) (inc! count))
(when b (add! total b) (inc! count))
(when c (add! total c) (inc! count))
(when d (add! total d) (inc! count))
(/ total count)))
(defn rand []
(Math.random))
(defn rand-around-zero [spread]
(- (* spread (rand) 2) spread))
(defn jitter [value spread]
(+ value (rand-around-zero spread)))
; Heightmap Helpers -----------------------------------------------------------
(defmacro heightmap-get [hm x y]
`(aget ~hm (+ (* ~y (.-resolution ~hm)) ~x)))
(defn heightmap-get-safe [hm x y]
(when (and (<= 0 x hm.last)
(<= 0 y hm.last))
(heightmap-get hm x y)))
(defmacro heightmap-set! [hm x y val]
`(set! (heightmap-get ~hm ~x ~y) ~val))
(defn normalize [hm]
(let [max (- Infinity)
min Infinity]
(do-times i hm.length
(let [el (aget hm i)]
(when (< max el) (set! max el))
(when (> min el) (set! min el))))
(let [span (- max min)]
(do-times i hm.length
(set! (aget hm i)
(/ (- (aget hm i) min)
span))))))
(defn zero-heightmap [heightmap]
(do-times i heightmap.length
(set! (aget heightmap i) 0.0))
heightmap)
(defn make-heightmap [exponent]
(let [resolution (+ 1 (Math.pow 2 exponent))]
(l (+ "Creating " resolution " by " resolution " heightmap..."))
(def heightmap
(new Array (* resolution resolution)))
(set! heightmap.resolution resolution)
(set! heightmap.exponent exponent)
(set! heightmap.last (- resolution 1))
(zero-heightmap heightmap)))
; Random Noise ----------------------------------------------------------------
(defn random-noise [heightmap]
(do-times i heightmap.length
(set! (aget heightmap i) (rand))))
; Midpoint Displacement -------------------------------------------------------
(defn mpd-init-corners [heightmap]
(heightmap-set! heightmap 0 0 (rand))
(heightmap-set! heightmap 0 heightmap.last (rand))
(heightmap-set! heightmap heightmap.last 0 (rand))
(heightmap-set! heightmap heightmap.last heightmap.last (rand)))
(defn mpd-displace [heightmap lx rx by ty spread]
(let [cx (midpoint lx rx)
cy (midpoint by ty)
bottom-left (heightmap-get heightmap lx by)
bottom-right (heightmap-get heightmap rx by)
top-left (heightmap-get heightmap lx ty)
top-right (heightmap-get heightmap rx ty)
top (average2 top-left top-right)
left (average2 bottom-left top-left)
bottom (average2 bottom-left bottom-right)
right (average2 bottom-right top-right)
center (average4 top left bottom right)]
(heightmap-set! heightmap cx by (jitter bottom spread))
(heightmap-set! heightmap cx ty (jitter top spread))
(heightmap-set! heightmap lx cy (jitter left spread))
(heightmap-set! heightmap rx cy (jitter right spread))
(heightmap-set! heightmap cx cy (jitter center spread))))
(defn midpoint-displacement [heightmap]
(mpd-init-corners heightmap)
; (mpd-displace heightmap 0 heightmap.last 0 heightmap.last 0.1)
(loop [iter 0
spread 0.3]
(when (< iter heightmap.exponent)
(let [chunks (Math.pow 2 iter)
chunk-width (/ (- heightmap.resolution 1) chunks)]
(do-nested xchunk ychunk chunks
(let [left-x (* chunk-width xchunk)
right-x (+ left-x chunk-width)
bottom-y (* chunk-width ychunk)
top-y (+ bottom-y chunk-width)]
(mpd-displace heightmap left-x right-x bottom-y top-y spread))))
(recur (+ 1 iter) (* spread 0.5))))
(normalize heightmap))
(defn midpoint-displacement-final [heightmap]
(mpd-init-corners heightmap)
; (let [spread ])
(loop [iter 0
spread (+ 0 (.val ($ "#input-starting-spread")))]
(when (< iter heightmap.exponent)
(let [chunks (Math.pow 2 iter)
chunk-width (/ (- heightmap.resolution 1) chunks)]
(do-nested xchunk ychunk chunks
(let [left-x (* chunk-width xchunk)
right-x (+ left-x chunk-width)
bottom-y (* chunk-width ychunk)
top-y (+ bottom-y chunk-width)]
(mpd-displace heightmap left-x right-x bottom-y top-y spread))))
(recur (+ 1 iter) (* spread
(+ 0 (.val ($ "#input-spread-reduction")))))))
(normalize heightmap))
(defn mpd-displace-d2 [heightmap lx rx by ty spread]
(let [cx (midpoint lx rx)
cy (midpoint by ty)
bottom-left (heightmap-get heightmap lx by)
bottom-right (heightmap-get heightmap rx by)
top-left (heightmap-get heightmap lx ty)
top-right (heightmap-get heightmap rx ty)
top (average2 top-left top-right)
left (average2 bottom-left top-left)
bottom (average2 bottom-left bottom-right)
right (average2 bottom-right top-right)]
(heightmap-set! heightmap cx by (jitter bottom spread))
(heightmap-set! heightmap cx ty (jitter top spread))
(heightmap-set! heightmap lx cy (jitter left spread))
(heightmap-set! heightmap rx cy (jitter right spread))))
(defn midpoint-displacement-d1 [heightmap]
(mpd-init-corners heightmap))
(defn midpoint-displacement-d2 [heightmap]
(mpd-init-corners heightmap)
(mpd-displace-d2 heightmap
0 heightmap.last
0 heightmap.last
0.1))
(defn midpoint-displacement-d3 [heightmap]
(mpd-init-corners heightmap)
(mpd-displace heightmap
0 heightmap.last
0 heightmap.last
0.1))
; Three.js Helpers ------------------------------------------------------------
(defn make-directional-light []
(let [light (new THREE.DirectionalLight 0xffffff 1)]
(light.position.set 100 0 150)
light))
(defn make-camera []
(let [camera (new THREE.PerspectiveCamera
55,
(/ width height)
0.1,
1000)]
(camera.position.set 0 -100 150)
camera))
(defn make-renderer []
(let [renderer (new THREE.WebGLRenderer {:antialias false})]
(renderer.setClearColor 0xffffff)
(renderer.setSize width height)
(renderer.setPixelRatio 2)
renderer))
(defn make-geometry [heightmap]
(let [geometry (new THREE.PlaneGeometry
terrain-size
terrain-size
(- heightmap.resolution 1)
(- heightmap.resolution 1))]
(set! geometry.dynamic true)
geometry))
(defn make-controls [camera renderer]
(let [controls (new THREE.TrackballControls camera renderer.domElement)]
(set! controls.rotateSpeed 1.4)
(set! controls.zoomSpeed 0.5)
(set! controls.staticMoving true)
(set! controls.dynamicDampingFactor 0.3)
controls))
(defn make-plane [geometry]
(let [material (new THREE.MeshLambertMaterial
{:wireframe wireframe
:wireframeLinewidth wireframe-width
:color 0x00bb00})]
(new THREE.Mesh geometry material)))
(defn attach-to-dom [renderer el-name refresh-fn]
(let [container (document.getElementById el-name)
settings (document.createElement "div")
refresh-button (document.createElement "button")
button-text (document.createTextNode "Refresh")
cancel-scroll (fn [e] (.preventDefault e))]
(set! refresh-button.onclick refresh-fn)
(set! renderer.domElement.onmousewheel cancel-scroll)
(renderer.domElement.addEventListener "MozMousePixelScroll" cancel-scroll false)
(.appendChild refresh-button button-text)
(.appendChild container renderer.domElement)
(.appendChild container settings)
(.appendChild settings refresh-button)))
(defn update-geometry [geometry heightmap]
(do-times i geometry.vertices.length
(set! (.-z (aget geometry.vertices i))
(* terrain-height (aget heightmap i))))
(set! geometry.verticesNeedUpdate true)
(geometry.computeFaceNormals)
(geometry.computeVertexNormals)
(geometry.computeMorphNormals)
geometry)
; Main ------------------------------------------------------------------------
(defn make-demo [element-id algorithm size]
(def scene (new THREE.Scene))
(scene.add (new THREE.AxisHelper 100))
(def clock (new THREE.Clock))
(def camera (make-camera))
(def renderer (make-renderer))
(def geometry (make-geometry (make-heightmap size)))
(scene.add (make-directional-light))
(scene.add (new THREE.AmbientLight 0xffffff 0.05))
(scene.add (make-plane geometry))
(defn refresh []
(l "Refreshing ========================================")
(let [heightmap (make-heightmap size)]
(l "Generating terrain...")
(time (algorithm heightmap))
(l "Refreshing geometry...")
(time (update-geometry geometry heightmap))
(l "Done!")))
(attach-to-dom renderer element-id refresh)
(def controls (make-controls camera renderer))
(defn render []
(let [delta (clock.getDelta)]
(requestAnimationFrame render)
(.update controls delta)
(renderer.render scene camera)))
(render)
nil)
(defn make-final [element-id]
(def scene (new THREE.Scene))
(scene.add (new THREE.AxisHelper 100))
(def clock (new THREE.Clock))
(def camera (make-camera))
(def renderer (make-renderer))
(def heightmap (make-heightmap (.val ($ "#input-exponent"))))
(def geometry (make-geometry heightmap))
(def plane (make-plane geometry))
(scene.add (make-directional-light))
(scene.add (new THREE.AmbientLight 0xffffff 0.05))
(scene.add plane)
(defn refresh []
(l "Refreshing ========================================")
(scene.remove plane)
(set! heightmap (make-heightmap (.val ($ "#input-exponent"))))
(set! geometry (make-geometry heightmap))
(set! plane (make-plane geometry))
(scene.add plane)
(l "Generating terrain...")
(time (midpoint-displacement-final heightmap))
(l "Refreshing geometry...")
(time (update-geometry geometry heightmap))
(l "Done!"))
(attach-to-dom renderer element-id refresh)
(def controls (make-controls camera renderer))
(defn render []
(let [delta (clock.getDelta)]
(requestAnimationFrame render)
(.update controls delta)
(renderer.render scene camera)))
(render)
nil)
(defn run []
(make-demo "demo-random" random-noise 7)
(make-demo "demo-mpd-1" midpoint-displacement-d1 2)
(make-demo "demo-mpd-2" midpoint-displacement-d2 2)
(make-demo "demo-mpd-3" midpoint-displacement-d3 2)
(make-demo "demo-mpd-4" midpoint-displacement 3)
(make-final "demo-final")
; (make-demo "demo-midpoint" midpoint-displacement)
; (make-demo "demo-diamond" diamond-square)
)
; vim: lw+=do-times lw+=do-nested :