Improve the names
author |
Steve Losh <steve@stevelosh.com> |
date |
Sat, 06 Aug 2016 23:55:01 +0000 |
parents |
f473d0289410 |
children |
d573472fbf5e |
(in-package #:silt)
(require :sb-sprof)
;;;; Data ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defparameter *running* nil)
(defparameter *running* t)
(defparameter *debug* nil)
(defparameter *screen-width* 1)
(defparameter *screen-height* 1)
(defparameter *screen-center-x* 1)
(defparameter *screen-center-y* 1)
(define-constant +world-exponent+ 9)
(define-constant +world-size+ (expt 2 +world-exponent+))
(defparameter *view-x* 0)
(defparameter *view-y* 0)
(defparameter *cursor-x* 0)
(defparameter *cursor-y* 0)
(defparameter *paused* nil)
(defparameter *game-log* nil)
(defparameter *population* 0)
(deftype world-coordinate ()
`(integer 0 ,(1- +world-size+)))
(deftype world-array ()
`(simple-array single-float (,+world-size+ ,+world-size+)))
(defun allocate-heightmap ()
(make-array (list +world-size+ +world-size+)
:element-type 'single-float
:initial-element 0.0
:adjustable nil))
(defvar *heightmap* (allocate-heightmap))
(declaim (type world-array *heightmap*))
;;;; Colors ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define-constant +color-white+ 0)
(define-constant +color-blue+ 1)
(define-constant +color-yellow+ 2)
(define-constant +color-cyan+ 3)
(define-constant +color-snow+ 4)
(define-constant +color-green+ 5)
(define-constant +color-pink+ 6)
(define-constant +color-orange+ 7)
(defun init-colors ()
(charms/ll:init-pair +color-white+ charms/ll:COLOR_WHITE charms/ll:COLOR_BLACK)
(charms/ll:init-pair +color-blue+ charms/ll:COLOR_BLUE charms/ll:COLOR_BLACK)
(charms/ll:init-pair +color-yellow+ charms/ll:COLOR_YELLOW charms/ll:COLOR_BLACK)
(charms/ll:init-pair +color-cyan+ charms/ll:COLOR_CYAN charms/ll:COLOR_BLACK)
(charms/ll:init-pair +color-snow+ charms/ll:COLOR_BLACK charms/ll:COLOR_WHITE)
(charms/ll:init-pair +color-green+ charms/ll:COLOR_GREEN charms/ll:COLOR_BLACK)
(charms/ll:init-pair +color-pink+ charms/ll:COLOR_MAGENTA charms/ll:COLOR_BLACK)
(charms/ll:init-pair +color-orange+ charms/ll:COLOR_BLACK charms/ll:COLOR_YELLOW))
(defmacro with-color (color &body body)
(once-only (color)
`(unwind-protect
(prog2
(charms/ll:attron (charms/ll:color-pair ,color))
(progn ,@body))
(charms/ll:attroff (charms/ll:color-pair ,color)))))
;;;; Utils ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun manage-screen ()
(multiple-value-bind (w h)
(charms:window-dimensions charms:*standard-window*)
(setf *screen-width* (1- w) *screen-height* (1- h)
*screen-center-x* (floor w 2)
*screen-center-y* (floor h 2))))
(defmacro render (&body body)
`(prog2
(progn
(manage-screen)
(charms:clear-window charms:*standard-window*))
(progn ,@body)
(charms:refresh-window charms:*standard-window*)))
(defun clamp-w (x)
(clamp 0 (1- *screen-width*) x))
(defun clamp-h (y)
(clamp 0 (1- *screen-height*) y))
(defun write-string-at (string x y)
(charms:write-string-at-point
charms:*standard-window*
string
(clamp-w x)
(clamp-h y)))
(defun write-centered (text x y)
(etypecase text
(string (write-centered (list text) x y))
(list (iterate
(for string :in text)
(for tx = (- x (floor (length string) 2)))
(for ty :from y)
(write-string-at string tx ty)))))
(defun write-left (text x y)
(etypecase text
(string (write-left (list text) x y))
(list (iterate
(for string :in text)
(for tx = x)
(for ty :from y)
(write-string-at string tx ty)))))
(defun write-right (text x y)
(etypecase text
(string (write-right (list text) x y))
(list (iterate
(for string :in text)
(for tx = (- x (length string)))
(for ty :from y)
(write-string-at string tx ty)))))
(defun log-message (s &rest args)
(push (cons 100 (apply #'format nil s args)) *game-log*))
(defclause-sequence ACROSS-FLAT-ARRAY INDEX-OF-FLAT-ARRAY
:access-fn 'row-major-aref
:size-fn 'array-total-size
:sequence-type 'array
:element-type t)
(declaim (inline wrap)
(ftype (function (fixnum) world-coordinate) wrap)
(ftype (function (fixnum fixnum)) terrain-type terrain-char))
(defun wrap (coord)
(mod coord +world-size+))
(defun move-view (dx dy)
(setf *view-x* (wrap (+ *view-x* dx))
*view-y* (wrap (+ *view-y* dy))))
(defun move-cursor (dx dy)
(setf *cursor-x* (clamp-w (+ *cursor-x* dx))
*cursor-y* (clamp-h (+ *cursor-y* dy))))
(defun terrain-type (x y)
(let ((h (aref *heightmap* (wrap x) (wrap y))))
(cond ((< h 0.23) :deep-water)
((< h 0.3) :shallow-water)
((< h 0.34) :sand)
((< h 0.65) :grass)
((< h 0.7) :dirt)
((< h 0.75) :hills)
((< h 0.9) :mountain)
(t :snow))))
(defun terrain-char (x y)
(case (terrain-type x y)
(:deep-water (values #\~ +color-blue+))
(:shallow-water (values #\~ +color-cyan+))
(:sand (values #\: +color-yellow+))
(:grass (values #\. +color-green+))
(:dirt (values #\. +color-white+))
(:hills (values #\^ +color-white+))
(:mountain (values #\# +color-white+))
(:snow (values #\* +color-snow+))))
(defun world-to-screen (wx wy)
"Convert world-space coordinates to screen-space."
(values (wrap (- wx *view-x*))
(wrap (- wy *view-y*))))
(defun screen-to-world (sx sy)
"Convert screen-space coordinates to world-space."
(values (wrap (+ sx *view-x*))
(wrap (+ sy *view-y*))))
(defun onscreenp (sx sy)
"Return whether the given screen-space coords are visible in the viewport."
(and (< -1 sx *screen-width*)
(< -1 sy *screen-height*)))
;;;; Terrain Generation ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun jitter (value spread)
(+ value (- (random (* 2.0 spread))
spread)))
(defun average (&rest values)
(/ (apply #'+ values) (length values)))
(defun hm-size (heightmap)
(first (array-dimensions heightmap)))
(defun hm-ref (heightmap x y)
(let ((last (hm-size heightmap)))
(aref heightmap
(cond
((< -1 x last) x)
((= x last) 0)
(t (mod x last)))
(cond
((< -1 y last) y)
((= y last) 0)
(t (mod y last))))))
(defun normalize-heightmap (heightmap)
(iterate
(for i :from 0 :below (array-total-size heightmap))
(for v = (row-major-aref heightmap i))
(maximize v :into max)
(minimize v :into min)
(finally
(iterate
(with span = (- max min))
(for i :from 0 :below (array-total-size heightmap))
(for v = (row-major-aref heightmap i))
(setf (row-major-aref heightmap i)
(/ (- v min) span))))))
(defun ds-init (heightmap)
(setf (aref heightmap 0 0) 0.5))
(defun ds-square (heightmap x y radius spread)
(setf (aref heightmap x y)
(jitter (average (hm-ref heightmap (- x radius) (- y radius))
(hm-ref heightmap (- x radius) (+ y radius))
(hm-ref heightmap (+ x radius) (- y radius))
(hm-ref heightmap (+ x radius) (+ y radius)))
spread)))
(defun ds-diamond (heightmap x y radius spread)
(setf (aref heightmap x y)
(jitter (average (hm-ref heightmap (- x radius) y)
(hm-ref heightmap (+ x radius) y)
(hm-ref heightmap x (- y radius))
(hm-ref heightmap x (+ y radius)))
spread)))
(defun ds-squares (heightmap radius spread)
(iterate
(for x :from radius :below (hm-size heightmap) :by (* 2 radius))
(iterate
(for y :from radius :below (hm-size heightmap) :by (* 2 radius))
(ds-square heightmap x y radius spread))))
(defun ds-diamonds (heightmap radius spread)
(iterate
(for i :from 0)
(for y :from 0 :below (hm-size heightmap) :by radius)
(for shift = (if (evenp i) radius 0))
(iterate
(for x :from shift :below (hm-size heightmap) :by (* 2 radius))
(ds-diamond heightmap x y radius spread))))
(defun diamond-square (heightmap)
(ds-init heightmap)
(let ((spread 0.7)
(spread-reduction 0.6))
(recursively ((radius (floor (hm-size heightmap) 2))
(spread spread))
(when (>= radius 1)
(ds-squares heightmap radius spread)
(ds-diamonds heightmap radius spread)
(recur (/ radius 2)
(* spread spread-reduction)))))
(normalize-heightmap heightmap)
heightmap)
;;;; Name Generation ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defparameter *name-syllables*
(-> "syllables.txt"
slurp
read-from-string
(coerce 'vector)))
(defun random-name ()
(format nil "~:(~{~A~}~)"
(iterate (repeat (random-range 1 5))
(collect (random-elt *name-syllables*)))))
;;;; Roll-Your-Own-ECS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Entities are stored in an {id -> entity} hash table.
;;;
;;; Entities are also indexed by component in a nested hash table:
;;;
;;; {component-symbol -> {id -> entity}}
;;;
;;; Entities are indexed by system too:
;;;
;;; {system-symbol ->
;;; ({id -> entity} ; arg1
;;; {id -> entity}) ; arg2
;;; }
;;;
;;; Systems are stored as:
;;;
;;; {system-symbol -> (cons system-function type-specifier-list)}
;;;
;;; TODO: Figure out the distinct problem.
(defvar *entity-id-counter* 0)
(defvar *entity-index* (make-hash-table))
(defvar *component-index* (make-hash-table))
(defvar *systems* (make-hash-table))
(defvar *system-index* (make-hash-table))
(defun clear-entities ()
(mapc #'destroy-entity (hash-table-values *entity-index*)))
(defun get-entity (id)
(gethash id *entity-index*))
(defun index-entity (e)
(setf (gethash (entity-id e) *entity-index*) e))
(defun satisfies-system-type-specifier-p (entity specifier)
(every (lambda (component) (typep entity component))
specifier))
(defun index-entity-systems (e)
(iterate
(for (system (function . type-specifiers)) :in-hashtable *systems*)
(iterate
(for argument-index :in (gethash system *system-index*))
(for specifier :in type-specifiers)
(when (satisfies-system-type-specifier-p e specifier)
(setf (gethash (entity-id e) argument-index) e)))))
(defclass entity ()
((id :reader entity-id :initform (incf *entity-id-counter*))))
(defmethod print-object ((e entity) stream)
(print-unreadable-object (e stream :type t :identity nil)
(format stream "~D" (entity-id e))))
(defmethod initialize-instance :after ((e entity) &key)
(index-entity e)
(index-entity-systems e))
(defgeneric entity-created (entity)
(:method ((entity entity)) nil))
(defgeneric entity-destroyed (entity)
(:method ((entity entity)) nil))
(defun create-entity (class &rest initargs)
(let ((entity (apply #'make-instance class initargs)))
(entity-created entity)
entity))
(defun destroy-entity (entity)
(let ((id (entity-id entity)))
(remhash id *entity-index*)
(iterate
(for (nil index) :in-hashtable *component-index*)
(remhash id index))
(iterate
(for (nil argument-indexes) :in-hashtable *system-index*)
(iterate (for index :in argument-indexes)
(remhash id index))))
(entity-destroyed entity)
nil)
(defmacro define-entity (name components &rest slots)
`(defclass ,name (entity ,@components)
(,@slots)))
(defun initialize-component-index (name)
(unless (hash-table-key-exists-p *component-index* name)
(setf (gethash name *component-index*)
(make-hash-table))))
(defmacro define-component (name &rest fields)
(flet ((clean-field (f)
(etypecase f
(symbol (list f))
(list f))))
`(progn
(defclass ,name ()
,(iterate
(for (field . field-options) :in (mapcar #'clean-field fields))
(for field-name = (symbolize name '/ field))
(collect `(,field-name
:accessor ,field-name
:initarg ,(intern (symbol-name field-name) "KEYWORD")
,@field-options))))
(defun ,(symbolize 'has- name '-p) (object)
(typep object ',name))
(initialize-component-index ',name)
(defmethod initialize-instance :after ((o ,name) &key)
(setf (gethash (entity-id o)
(gethash ',name *component-index*))
o))
(find-class ',name))))
(defmacro define-system (name arglist &body body)
`(progn
(declaim (ftype (function
(,@(mapcar (lambda (arg)
`(and entity ,@(cdr arg)))
arglist))
(values null &optional))
,name))
(defun ,name (,@(mapcar #'car arglist))
,@body
nil)
(setf (gethash ',name *systems*)
(cons #',name ',(mapcar #'cdr arglist))
(gethash ',name *system-index*)
(list ,@(iterate (repeat (length arglist))
(collect `(make-hash-table)))))
',name))
(defun run-system (system)
(destructuring-bind (system-function . type-specifiers)
(gethash system *systems*)
(declare (ignore type-specifiers))
(apply #'map-product system-function
(mapcar #'hash-table-values (gethash system *system-index*)))
(values)))
;;;; Components ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Coordinates
(define-component coords x y)
(defparameter *coords-contents* (make-hash-table))
(defun coordinate-key (x y)
(array-row-major-index *heightmap* (wrap x) (wrap y)))
(defun coordinate-key-for-entity (e)
(coordinate-key (coords/x e) (coords/y e)))
(defun coords-insert-entity (e)
(push e (gethash (coordinate-key-for-entity e) *coords-contents*)))
(defun coords-remove-entity (e)
(let ((k (coordinate-key-for-entity e)))
(when (null (zap% (gethash k *coords-contents*)
#'delete e %))
(remhash k *coords-contents*))))
(defun coords-move-entity (e new-x new-y)
(coords-remove-entity e)
(setf (coords/x e) (wrap new-x)
(coords/y e) (wrap new-y))
(coords-insert-entity e))
(defun coords-lookup (x y)
(gethash (coordinate-key x y) *coords-contents*))
(defmethod entity-created :after ((entity coords))
(coords-insert-entity entity))
(defmethod entity-destroyed :after ((entity coords))
(coords-remove-entity entity))
;;; Flavor Text
(define-component flavor text)
;;; Visibility
(define-component visible
(glyph :type string)
color)
;;; Food
(define-component edible
energy)
(define-component decomposing
rate
(remaining :initform 1.0))
(define-component fruiting
chance)
(define-system rot ((entity decomposing))
(when (minusp (decf (decomposing/remaining entity)
(decomposing/rate entity)))
; (log-message "Something has rotted...")
(destroy-entity entity)))
(define-system rot-food ((entity decomposing edible))
(mulf (edible/energy entity) 0.99))
(defun decomposing-description (entity)
(let ((remaining (decomposing/remaining entity)))
(cond
((< remaining 0.2) '("It is almost completely rotten."))
((< remaining 0.5) '("It is partially decomposed."))
((< remaining 0.8) '("It has begun to smell.")))))
;;;; Metabolism
(define-component metabolizing
insulation
energy)
(defgeneric starve (entity))
(defmethod starve ((entity entity))
(destroy-entity entity))
(define-system consume-energy ((entity metabolizing))
(when (minusp (decf (metabolizing/energy entity)))
(starve entity)))
;;; Brains
(define-component sentient function)
(define-system sentient-act ((entity sentient))
(funcall (sentient/function entity) entity))
;;;; Entities ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Flora
(define-entity tree (coords visible fruiting flavor))
(define-entity fruit (coords visible edible flavor decomposing))
(define-entity algae (coords visible edible))
(defun make-tree (x y)
(create-entity 'tree
:coords/x x
:coords/y y
:visible/glyph "T"
:visible/color +color-green+
:fruiting/chance 0.0001
:flavor/text '("A tree sways gently in the wind.")))
(defun make-fruit (x y)
(create-entity 'fruit
:coords/x x
:coords/y y
:visible/glyph "รณ"
:visible/color +color-pink+
:edible/energy (random-around 10 3)
:decomposing/rate 0.001
:flavor/text '("A ripe piece of fruit has fallen to the ground.")))
(defun make-algae (x y)
(create-entity 'algae
:coords/x x
:coords/y y
:visible/glyph "`"
:visible/color +color-green+))
(define-system grow-fruit ((entity fruiting coords))
(when (< (random 1.0) (fruiting/chance entity))
(make-fruit (wrap (random-around (coords/x entity) 2))
(wrap (random-around (coords/y entity) 2)))))
(defun tree-probability (x y)
(case (terrain-type x y)
(:grass 0.01)
(:dirt 0.001)
(t 0)))
(defun algae-probability (x y)
(case (terrain-type x y)
(:shallow-water 0.01)
(:deep-water 0.001)
(t 0)))
(defun generate-trees ()
(iterate
(for x :from 0 :below +world-size+)
(iterate
(for y :from 0 :below +world-size+)
(when (< (random 1.0) (tree-probability x y))
(make-tree x y)))))
(defun generate-algae ()
(iterate
(for x :from 0 :below +world-size+)
(iterate
(for y :from 0 :below +world-size+)
(when (< (random 1.0) (algae-probability x y))
(make-algae x y)))))
;;; Fauna
(define-entity creature (coords visible sentient flavor metabolizing)
(name :initform (random-name) :accessor creature-name))
(defparameter *directions*
(iterate dirs (for dx :from -1 :to 1)
(iterate (for dy :from -1 :to 1)
(in dirs (collect (cons dx dy) :result-type 'vector)))))
(defun nearby (entity)
(remove entity
(iterate
outer
(with r = 1)
(with x = (coords/x entity))
(with y = (coords/y entity))
(for dx :from (- r) :to r)
(iterate
(for dy :from (- r) :to r)
(in outer
(appending (coords-lookup (+ x dx)
(+ y dy))))))))
(defun creature-move (c)
(let ((x (coords/x c))
(y (coords/y c)))
(destructuring-bind (dx . dy)
(random-elt *directions*)
(coords-move-entity c (+ x dx) (+ y dy)))))
(defun creature-eat (c food)
(destroy-entity food))
(defun creature-act (c)
(let* ((near (nearby c))
(food (find-if #'has-edible-p near)))
(if food
(creature-eat c food)
(creature-move c))))
(defun make-creature (x y)
(create-entity 'creature
:coords/x x
:coords/y y
:visible/color +color-white+
:visible/glyph "@"
:metabolizing/energy 1000
:metabolizing/insulation 1
:sentient/function 'creature-act
:flavor/text '("A creature is here."
"It likes food.")))
(defmethod starve :after ((c creature))
(log-message "~A has starved!" (creature-name c)))
(defmethod entity-created :after ((e creature))
(declare (ignore e))
(incf *population*))
(defmethod entity-destroyed :after ((e creature))
(declare (ignore e))
(decf *population*))
;;; Mysteries
(define-entity mystery (coords visible sentient flavor))
(defun make-monolith ()
(create-entity
'mystery
:coords/x 0
:coords/y 0
:visible/glyph " "
:visible/color +color-orange+
:sentient/function
(lambda (m)
(when (zerop *population*)
(let ((eve (make-creature (coords/x m)
(1+ (coords/y m)))))
(log-message "The monolith flashes brightly and ~A appears in front of it!"
(creature-name eve)))))
:flavor/text '("A sleek, rectangular, octarine monolith stands here."
"Who placed it?")))
(defun generate-mysteries ()
(make-monolith))
;;;; Profiling ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(sb-sprof::profile-call-counts "SILT")
(defvar *profiling* nil)
(defun dump-profile ()
(with-open-file (*standard-output* "silt.prof"
:direction :output
:if-exists :supersede)
(sb-sprof:report :type :graph
:sort-by :cumulative-samples
:sort-order :ascending)
(sb-sprof:report :type :flat
:min-percent 0.5)))
(defun start-profiling ()
(sb-sprof::reset)
(sb-sprof::start-profiling :max-samples 50000
:mode :cpu
:sample-interval 0.005
:threads :all)
(setf *profiling* t))
(defun stop-profiling ()
(setf *profiling* nil)
(sb-sprof::stop-profiling)
(dump-profile))
;;;; Game State Machine ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun render-title ()
(render
(write-centered '("S I L T"
""
"Press any key to start...")
*screen-center-x*
(1- *screen-center-y*))))
(defun render-intro ()
(render
(write-left '("Welcome to Silt."
""
"You are the god of a toroidal world."
""
"Move your cursor over things to observe them."
""
"CONTROLS"
" hjklyubn - move your view"
" HJKLYUBN - move your view faster"
""
" wasd - move your cursor"
" WASD - move your cursor faster"
""
" space - pause time"
""
" Q - quit"
" R - regenerate the world"
""
" ? - help"
""
"Press any key to begin."
)
1 1)))
(defun render-help ()
(render
(write-left '("CONTROLS"
" hjklyubn - move your view"
" HJKLYUBN - move your view faster"
""
" wasd - move your cursor"
" WASD - move your cursor faster"
""
" space - pause time"
""
" Q - quit"
" R - regenerate the world"
""
" ? - help"
""
"Press any key to continue."
)
1 1)))
(defun render-generate ()
(render
(write-centered "Generating world, please wait..."
*screen-center-x* *screen-center-y*)))
(defun draw-terrain ()
(iterate
(repeat *screen-width*)
(for sx :from 0)
(for wx :from *view-x*)
(iterate
(repeat *screen-height*)
(for sy :from 0)
(for wy :from *view-y*)
(for (values terrain-char terrain-color) = (terrain-char wx wy))
(for entity = (car (member-if (lambda (e) (typep e 'visible))
(coords-lookup wx wy))))
(if entity
(with-color (visible/color entity)
(charms:write-string-at-point
charms:*standard-window*
(visible/glyph entity)
sx sy))
(with-color terrain-color
(charms:write-char-at-point
charms:*standard-window*
terrain-char
sx sy))))))
(defun draw-ui ()
(write-right
(list
(format nil "[~D, ~D]" *view-x* *view-y*)
(format nil "[~D, ~D]" *cursor-x* *cursor-y*)
(format nil "~D creature~:P" *population*)
(format nil "~D entit~:@P" (hash-table-count *entity-index*)))
(1- *screen-width*)
0)
(write-left
(iterate
(for entity :in (multiple-value-call #'coords-lookup
(screen-to-world *cursor-x* *cursor-y*)))
(when (typep entity 'flavor)
(appending (flavor/text entity) :into text)
(when (typep entity 'decomposing)
(appending (decomposing-description entity) :into text))
(collecting "" :into text))
(finally (return text)))
0 0)
(let ((messages *game-log*))
(write-left (nreverse (mapcar #'cdr messages))
0
(- *screen-height* (length messages))))
(when *paused*
(write-right '(" "
" PAUSED "
" ")
*screen-width*
(- *screen-height* 3))))
(defun render-map ()
(manage-screen)
(draw-terrain)
(draw-ui)
(charms:move-cursor charms:*standard-window* *cursor-x* *cursor-y*))
(defun press-any-key ()
(charms:disable-non-blocking-mode charms:*standard-window*)
(charms:get-char charms:*standard-window*))
(defun handle-input-map ()
(iterate
(for key = (charms:get-char charms:*standard-window* :ignore-error t))
(while key)
(case key
((#\Q) (return :quit))
((#\R) (return :regen))
((#\?) (return :help))
((#\Space) (zapf *paused* #'not))
((#\h) (move-view -5 0))
((#\j) (move-view 0 5))
((#\k) (move-view 0 -5))
((#\l) (move-view 5 0))
((#\y) (move-view -5 -5))
((#\u) (move-view 5 -5))
((#\b) (move-view -5 5))
((#\n) (move-view 5 5))
((#\H) (move-view -30 0))
((#\J) (move-view 0 30))
((#\K) (move-view 0 -30))
((#\L) (move-view 30 0))
((#\Y) (move-view -30 -30))
((#\U) (move-view 30 -30))
((#\B) (move-view -30 30))
((#\N) (move-view 30 30))
((#\w) (move-cursor 0 -1))
((#\a) (move-cursor -1 0))
((#\s) (move-cursor 0 1))
((#\d) (move-cursor 1 0))
((#\W) (move-cursor 0 -10))
((#\A) (move-cursor -10 0))
((#\S) (move-cursor 0 10))
((#\D) (move-cursor 10 0))
(t (push key *debug*) t))))
(defun tick-world ()
(run-system 'consume-energy)
(run-system 'grow-fruit)
(run-system 'rot)
(run-system 'rot-food)
(run-system 'sentient-act))
(defun tick-log ()
(flet ((decrement (message)
(decf (car message)))
(dead (message)
(zerop (car message))))
(setf *game-log*
(->> *game-log*
(mapc #'decrement)
(remove-if #'dead)))))
(defun state-title ()
(render-title)
(press-any-key)
(state-intro))
(defun state-intro ()
(render-intro)
(press-any-key)
(state-generate))
(defun state-generate ()
(render-generate)
(clear-entities)
(manage-screen)
(setf *heightmap* (diamond-square (allocate-heightmap))
*view-x* (wrap (- *screen-center-x*))
*view-y* (wrap (- *screen-center-y*))
*cursor-x* 0
*cursor-y* 0
*population* 0)
(generate-trees)
(generate-algae)
(generate-mysteries)
(state-map))
(defun state-map ()
(charms:enable-non-blocking-mode charms:*standard-window*)
(case (handle-input-map)
((:quit) (state-quit))
((:regen) (state-generate))
((:help) (state-help))
(t
(unless *paused*
(tick-world)
(tick-log))
(render-map)
(sleep 0.02)
(state-map))))
(defun state-help ()
(render-help)
(press-any-key)
(state-map))
(defun state-quit ()
'goodbye)
;;;; Run ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun run ()
(setf *running* t)
(charms:with-curses ()
(charms:disable-echoing)
(charms:enable-raw-input :interpret-control-characters t)
(charms:enable-extra-keys charms:*standard-window*)
(charms/ll:start-color)
(init-colors)
(state-title)))
(defun main ()
(handler-case
(progn
(run)
(format t "Goodbye.~%"))
(t (e)
(declare (ignore e))
(format t "Something went wrong, sorry.~%"))))
;;;; Scratch ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; (run)
; (start-profiling)
; (stop-profiling)