Tweak Yggdrasil rate
author |
Steve Losh <steve@stevelosh.com> |
date |
Wed, 10 Aug 2016 03:11:41 +0000 |
parents |
9b03bd853906 |
children |
0c5970729c2f |
(in-package #:silt)
(require :sb-sprof)
; (declaim (optimize (speed 3) (debug 0) (safety 0)))
; (declaim (optimize (speed 3) (debug 0) (safety 1)))
; (declaim (optimize (speed 1) (debug 1) (safety 1)))
;;;; Data ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define-constant +world-exponent+ 9)
(define-constant +world-size+ (expt 2 +world-exponent+))
(defparameter *screen-width* 1)
(defparameter *screen-height* 1)
(defparameter *screen-center-x* 1)
(defparameter *screen-center-y* 1)
(defparameter *view-x* 0)
(defparameter *view-y* 0)
(defparameter *cursor-x* 0)
(defparameter *cursor-y* 0)
(defparameter *paused* nil)
(defparameter *game-log* nil)
(defparameter *population* 0)
(defparameter *tick* 0)
(defparameter *timing* (cons 0 0))
(defparameter *temperature* 0)
(defparameter *frame-skip* 1)
(defparameter *sleep* t)
(deftype world-coordinate ()
`(integer 0 ,(1- +world-size+)))
(deftype world-array ()
`(simple-array single-float (,+world-size+ ,+world-size+)))
(defun allocate-heightmap ()
(make-array (list +world-size+ +world-size+)
:element-type 'single-float
:initial-element 0.0
:adjustable nil))
(declaim (type world-array *heightmap*))
(defvar *heightmap* (allocate-heightmap))
;;;; Colors ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defmacro defcolors (&rest colors)
`(progn
,@(iterate (for n :from 0)
(for (constant nil nil) :in colors)
(collect `(define-constant ,constant ,n)))
(defun init-colors ()
,@(iterate
(for (constant fg bg) :in colors)
(collect `(charms/ll:init-pair ,constant ,fg ,bg))))))
(defcolors
(+color-white-black+ charms/ll:COLOR_WHITE charms/ll:COLOR_BLACK)
(+color-blue-black+ charms/ll:COLOR_BLUE charms/ll:COLOR_BLACK)
(+color-cyan-black+ charms/ll:COLOR_CYAN charms/ll:COLOR_BLACK)
(+color-yellow-black+ charms/ll:COLOR_YELLOW charms/ll:COLOR_BLACK)
(+color-green-black+ charms/ll:COLOR_GREEN charms/ll:COLOR_BLACK)
(+color-pink-black+ charms/ll:COLOR_MAGENTA charms/ll:COLOR_BLACK)
(+color-black-white+ charms/ll:COLOR_BLACK charms/ll:COLOR_WHITE)
(+color-black-yellow+ charms/ll:COLOR_BLACK charms/ll:COLOR_YELLOW)
(+color-white-blue+ charms/ll:COLOR_WHITE charms/ll:COLOR_BLUE)
(+color-white-red+ charms/ll:COLOR_WHITE charms/ll:COLOR_RED)
(+color-white-green+ charms/ll:COLOR_WHITE charms/ll:COLOR_GREEN))
(defmacro with-color (color &body body)
(once-only (color)
`(unwind-protect
(prog2
(charms/ll:attron (charms/ll:color-pair ,color))
(progn ,@body))
(charms/ll:attroff (charms/ll:color-pair ,color)))))
;;;; Ticklists ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun make-ticklist ()
nil)
(defmacro ticklist-push (ticklist value lifespan)
`(push (cons ,lifespan ,value) ,ticklist))
(defun ticklist-tick (ticklist)
(flet ((decrement (entry)
(decf (car entry)))
(dead (entry)
(minusp (car entry))))
(->> ticklist
(mapc #'decrement)
(remove-if #'dead))))
(defun ticklist-contents (ticklist)
(mapcar #'cdr ticklist))
;;;; Weightlists ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defstruct (weightlist (:constructor %make-weightlist))
weights sums items total)
(defun make-weightlist (items weights)
"Make a weightlist of the given items and weights."
(%make-weightlist
:items items
:weights weights
:sums (prefix-sums weights)
:total (apply #'+ weights)))
(defun weightlist-random (weightlist)
(iterate
(with n = (random (weightlist-total weightlist)))
(for item :in (weightlist-items weightlist))
(for weight :in (weightlist-sums weightlist))
(finding item :such-that (< n weight))))
;;;; Utils ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun manage-screen ()
(multiple-value-bind (w h)
(charms:window-dimensions charms:*standard-window*)
(setf *screen-width* (1- w) *screen-height* (1- h)
*screen-center-x* (floor w 2)
*screen-center-y* (floor h 2))))
(defmacro render (&body body)
`(prog2
(progn
(manage-screen)
(charms:clear-window charms:*standard-window*))
(progn ,@body)
(charms:refresh-window charms:*standard-window*)))
(defun clamp-w (x)
(clamp 0 (1- *screen-width*) x))
(defun clamp-h (y)
(clamp 0 (1- *screen-height*) y))
(defun write-string-at (string x y)
(charms:write-string-at-point
charms:*standard-window*
string
(clamp-w x)
(clamp-h y)))
(defun write-char-at (char x y)
(charms:write-char-at-point
charms:*standard-window*
char
(clamp-w x)
(clamp-h y)))
(defun left-pad (s n)
(format nil "~v@A" n s))
(defun right-pad (s n)
(format nil "~vA" n s))
(defun write-centered (text x y)
(etypecase text
(string (write-centered (list text) x y))
(list (iterate
(for string :in text)
(for tx = (- x (floor (length string) 2)))
(for ty :from y)
(write-string-at string tx ty)))))
(defun write-left (text x y &key pad)
(etypecase text
(string (write-left (list text) x y))
(list (iterate
(with padding = (if (and pad text)
(apply #'max (mapcar #'length text))
0))
(for string :in text)
(for tx = x)
(for ty :from y)
(unless (string= "" string)
(write-string-at (right-pad string padding) tx ty))))))
(defun write-right (text x y &key pad)
(etypecase text
(string (write-right (list text) x y))
(list (iterate
(with padding = (if (and pad text)
(apply #'max (mapcar #'length text))
0))
(for string :in text)
(for tx = (- x (max padding (length string))))
(for ty :from y)
(unless (string= "" string)
(write-string-at (left-pad string padding) tx ty))))))
(defun log-height ()
(max 5 (floor *screen-height* 4)))
(defun log-message (s &rest args)
(ticklist-push *game-log* (apply #'format nil s args) 200)
(setf *game-log* (take (log-height) *game-log*)))
(defclause-sequence ACROSS-FLAT-ARRAY INDEX-OF-FLAT-ARRAY
:access-fn 'row-major-aref
:size-fn 'array-total-size
:sequence-type 'array
:element-type t)
(declaim (inline wrap)
(ftype (function (fixnum) world-coordinate) wrap)
(ftype (function (fixnum fixnum)) terrain-type terrain-char))
(defun wrap (coord)
(mod coord +world-size+))
(defun move-view (dx dy)
(setf *view-x* (wrap (+ *view-x* dx))
*view-y* (wrap (+ *view-y* dy))))
(defun move-cursor (dx dy)
(setf *cursor-x* (clamp-w (+ *cursor-x* dx))
*cursor-y* (clamp-h (+ *cursor-y* dy))))
(defun terrain-type (x y)
(let ((h (aref *heightmap* (wrap x) (wrap y))))
(cond ((< h 0.23) :deep-water)
((< h 0.3) :shallow-water)
((< h 0.34) :sand)
((< h 0.65) :grass)
((< h 0.7) :dirt)
((< h 0.75) :hills)
((< h 0.9) :mountain)
(t :snow))))
(defun terrain-char (x y)
(case (terrain-type x y)
(:deep-water (values #\~ +color-blue-black+))
(:shallow-water (values #\~ +color-cyan-black+))
(:sand (values #\: +color-yellow-black+))
(:grass (values #\. +color-green-black+))
(:dirt (values #\. +color-white-black+))
(:hills (values #\^ +color-white-black+))
(:mountain (values #\# +color-white-black+))
(:snow (values #\* +color-black-white+))))
(defun random-coordinate (&optional terrain-type)
(iterate
(repeat 10000)
(for x = (random +world-size+))
(for y = (random +world-size+))
(finding (cons x y) :such-that (or (null terrain-type)
(eql terrain-type (terrain-type x y))))))
(defun world-to-screen (wx wy)
"Convert world-space coordinates to screen-space."
(values (wrap (- wx *view-x*))
(wrap (- wy *view-y*))))
(defun screen-to-world (sx sy)
"Convert screen-space coordinates to world-space."
(values (wrap (+ sx *view-x*))
(wrap (+ sy *view-y*))))
(defun onscreenp (sx sy)
"Return whether the given screen-space coords are visible in the viewport."
(and (< -1 sx *screen-width*)
(< -1 sy *screen-height*)))
(defmacro timing (&body body)
`(let ((start (get-internal-run-time)))
(prog1
(progn ,@body)
(setf (cdr *timing*)
(/ (+ (* (car *timing*) (cdr *timing*))
(- (get-internal-run-time) start))
(incf (car *timing*)))))))
(defun reset-timing ()
(setf *timing* (cons 0 0)))
(defmacro modf (place n)
`(zap% ,place #'mod % ,n))
;;;; Terrain Generation ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun average4 (a b c d)
(/ (+ a b c d) 4))
(defun hm-ref (heightmap x y)
(flet ((ref (n)
(cond
((< -1 n +world-size+) n)
((= n +world-size+) 0)
(t (mod n +world-size+)))))
(aref heightmap (ref x) (ref y))))
(defun heightmap-extrema (heightmap)
(iterate
(for v :across-flat-array heightmap :with-index i)
(maximize v :into max)
(minimize v :into min)
(finally (return (values min max)))))
(defun normalize-heightmap (heightmap)
(multiple-value-bind (min max) (heightmap-extrema heightmap)
(iterate
(with span = (- max min))
(for v :across-flat-array heightmap :with-index i)
(setf (row-major-aref heightmap i)
(/ (- v min) span)))))
(defun ds-init (heightmap)
(setf (aref heightmap 0 0) 0.5))
(defun ds-square (heightmap x y radius spread)
(setf (aref heightmap x y)
(random-around (average4 (hm-ref heightmap (- x radius) (- y radius))
(hm-ref heightmap (- x radius) (+ y radius))
(hm-ref heightmap (+ x radius) (- y radius))
(hm-ref heightmap (+ x radius) (+ y radius)))
spread)))
(defun ds-diamond (heightmap x y radius spread)
(setf (aref heightmap x y)
(random-around (average4 (hm-ref heightmap (- x radius) y)
(hm-ref heightmap (+ x radius) y)
(hm-ref heightmap x (- y radius))
(hm-ref heightmap x (+ y radius)))
spread)))
(defun ds-squares (heightmap radius spread)
(iterate
(for x :from radius :below +world-size+ :by (* 2 radius))
(iterate
(for y :from radius :below +world-size+ :by (* 2 radius))
(ds-square heightmap x y radius spread))))
(defun ds-diamonds (heightmap radius spread)
(iterate
(for i :from 0)
(for y :from 0 :below +world-size+ :by radius)
(iterate
(with shift = (if (evenp i) radius 0))
(for x :from shift :below +world-size+ :by (* 2 radius))
(ds-diamond heightmap x y radius spread))))
(defun diamond-square (heightmap)
(ds-init heightmap)
(let ((spread 0.8)
(spread-reduction 0.7))
(recursively ((radius (floor +world-size+ 2))
(spread spread))
(when (>= radius 1)
(ds-squares heightmap radius spread)
(ds-diamonds heightmap radius spread)
(recur (/ radius 2)
(* spread spread-reduction)))))
(normalize-heightmap heightmap)
heightmap)
;;;; Name Generation ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defparameter *name-syllables*
(-> "syllables.txt"
slurp
read-from-string
(coerce 'vector)))
(defun random-name ()
(format nil "~:(~{~A~}~)"
(iterate (repeat (random-range 1 5))
(collect (random-elt *name-syllables*)))))
;;;; Aspects ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Coordinates
(define-aspect coords
(x :type world-coordinate)
(y :type world-coordinate))
(deftype coordinate-array ()
`(simple-array list (,+world-size+ ,+world-size+)))
(declaim (type coordinate-array *coords-contents*))
(defparameter *coords-contents*
(make-array (list +world-size+ +world-size+) :initial-element nil))
(declaim (ftype (function (fixnum fixnum) list)
coords-lookup)
(ftype (function (coords) list)
coords-insert-entity coords-remove-entity)
(ftype (function (coords fixnum fixnum) list)
coords-move-entity))
(defun coords-insert-entity (e)
(push e (aref *coords-contents* (coords/x e) (coords/y e))))
(defun coords-remove-entity (e)
(zap% (aref *coords-contents* (coords/x e) (coords/y e))
#'delete e %))
(defun coords-move-entity (e new-x new-y)
(coords-remove-entity e)
(setf (coords/x e) (wrap new-x)
(coords/y e) (wrap new-y))
(coords-insert-entity e))
(defun coords-lookup (x y)
(aref *coords-contents* (wrap x) (wrap y)))
(defun nearby (entity)
(remove entity
(iterate
outer
(with r = 1)
(with x = (coords/x entity))
(with y = (coords/y entity))
(for dx :from (- r) :to r)
(iterate
(for dy :from (- r) :to r)
(in outer
(appending (coords-lookup (+ x dx)
(+ y dy))))))))
(defmethod initialize-instance :after ((entity coords) &key)
(zapf (coords/x entity) #'wrap
(coords/y entity) #'wrap))
(defmethod entity-created :after ((entity coords))
(coords-insert-entity entity))
(defmethod entity-destroyed :after ((entity coords))
(coords-remove-entity entity))
;;; Flavor Text
(define-aspect flavor text)
;;; Inspection
(define-aspect inspectable slots)
;;; Visibility
(define-aspect visible glyph color)
;;; Food
(define-aspect edible
energy
original-energy)
(define-aspect decomposing
rate
(remaining :initform 1.0))
(define-aspect fruiting
chance)
(defmethod initialize-instance :after ((e edible) &key)
(setf (edible/original-energy e)
(edible/energy e)))
(define-system (rot :inline t) ((entity decomposing))
(when (minusp (decf (decomposing/remaining entity)
(decomposing/rate entity)))
(destroy-entity entity)))
(define-system (rot-food :inline t) ((entity decomposing edible))
(setf (edible/energy entity)
(lerp 0.0 (edible/original-energy entity)
(decomposing/remaining entity))))
(defun decomposing-description (entity)
(let ((remaining (decomposing/remaining entity)))
(cond
((< remaining 0.2) '("It is almost completely rotten."))
((< remaining 0.5) '("It is partially decomposed."))
((< remaining 0.8) '("It has begun to smell.")))))
;;;; Metabolism
(define-aspect metabolizing
insulation
energy)
(defgeneric starve (entity))
(defmethod starve ((entity entity))
(destroy-entity entity))
(defgeneric calculate-energy-cost (entity))
(defmethod calculate-energy-cost ((entity metabolizing))
(let* ((insulation (metabolizing/insulation entity))
(base-cost 1.0)
(temperature-cost (max 0 (* 0.2 (- (abs *temperature*) insulation))))
(insulation-cost (* 0.1 insulation)))
(+ base-cost temperature-cost insulation-cost)))
(define-system consume-energy ((entity metabolizing))
(when (minusp (decf (metabolizing/energy entity)
(calculate-energy-cost entity)))
(starve entity)))
;;; Brains
(define-aspect sentient function)
(define-aspect periodic
function
(counter :initform 1)
next
min
max)
(define-system sentient-act ((entity sentient))
(funcall (sentient/function entity) entity))
(define-system periodic-tick ((entity periodic))
(when (zerop (setf (periodic/counter entity)
(mod (1+ (periodic/counter entity))
(periodic/next entity))))
(setf (periodic/next entity)
(random-range (periodic/min entity)
(periodic/max entity)))
(funcall (periodic/function entity) entity)))
;;; Age
(define-aspect aging
(birthtick :initform *tick*)
(age :initform 0))
(define-system age ((entity aging))
(incf (aging/age entity)))
;;;; Entities ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Flora
(define-entity tree (coords visible fruiting flavor))
(define-entity fruit (coords visible edible flavor decomposing inspectable))
(define-entity algae (coords visible edible decomposing))
(define-entity grass (coords visible edible decomposing))
(defun make-tree (x y)
(create-entity 'tree
:coords/x x
:coords/y y
:visible/glyph "T"
:visible/color +color-green-black+
:fruiting/chance 0.0005
:flavor/text '("A tree sways gently in the wind.")))
(defun make-fruit (x y)
(create-entity 'fruit
:coords/x x
:coords/y y
:visible/glyph "ó"
:visible/color +color-pink-black+
:edible/energy (random-around 500 10)
:decomposing/rate 0.0005
:inspectable/slots '(edible/energy)
:flavor/text '("A ripe piece of fruit has fallen to the ground.")))
(defun make-algae (x y)
(create-entity 'algae
:coords/x x
:coords/y y
:edible/energy 50
:decomposing/rate 0.003
:visible/glyph "`"
:visible/color +color-green-black+))
(defun make-grass (x y)
(create-entity 'grass
:coords/x x
:coords/y y
:edible/energy 20
:decomposing/rate 0.001
:visible/glyph "\""
:visible/color +color-green-black+))
(define-system grow-fruit ((entity fruiting coords))
(when (randomp (fruiting/chance entity))
(make-fruit (wrap (random-around (coords/x entity) 2))
(wrap (random-around (coords/y entity) 2)))))
(defun tree-probability (x y)
(case (terrain-type x y)
(:grass 0.01)
(:dirt 0.001)
(t 0)))
(defun generate-trees ()
(iterate
(for x :from 0 :below +world-size+)
(iterate
(for y :from 0 :below +world-size+)
(when (randomp (tree-probability x y))
(make-tree x y)))))
(defun grow-algae ()
(iterate
(repeat (floor (* +world-size+ +world-size+) 100000))
(let ((target (random-coordinate :shallow-water)))
(when target (make-algae (car target) (cdr target))))))
(defun grow-grass ()
(iterate
(repeat (floor (* +world-size+ +world-size+) 100000))
(let ((target (random-coordinate :grass)))
(when target (make-grass (car target) (cdr target))))))
;;; Fauna
(define-entity creature
(coords visible sentient flavor metabolizing aging inspectable)
(name :accessor creature-name :initarg :name)
(directions :accessor creature-directions :initarg :directions))
(define-entity corpse
(coords visible flavor decomposing))
(defparameter *directions*
(iterate dirs (for dx :from -1 :to 1)
(iterate (for dy :from -1 :to 1)
(in dirs (collect (cons dx dy))))))
(defparameter *default-creature-directions*
(make-weightlist *directions*
(iterate (repeat (length *directions*))
(collect 10))))
(defparameter *creature-colors*
(vector +color-white-black+
+color-blue-black+
+color-cyan-black+
+color-yellow-black+
+color-green-black+
+color-pink-black+))
(defparameter *creature-glyphs*
(vector "@" "$" "?" "!" "&" "+" "☃" "$" "&" "¥"
"£" "¤" "€" "‡" "¶" "µ" "¢" "¬" "¿" "§"))
(defun creature-mutate-glyph (c)
(setf (visible/glyph c) (random-elt *creature-glyphs*)))
(defun creature-mutate-color (c)
(setf (visible/color c) (random-elt *creature-colors*)))
(defun creature-mutate-directions (c)
(let ((old (creature-directions c)))
(setf (creature-directions c)
(make-weightlist (weightlist-items old)
(mapcar (lambda (w)
(max 1 (random-around w 1)))
(weightlist-weights old))))))
(defun creature-mutate-appearance (c)
(if (randomp)
(creature-mutate-color c)
(creature-mutate-glyph c)))
(defun creature-mutate-insulation (c)
(setf (metabolizing/insulation c)
(max 0 (random-around (metabolizing/insulation c) 1))))
(defun creature-mutate (c)
(let ((v (random 1.0)))
(cond
((< v 0.40) (creature-mutate-directions c))
((< v 0.90) (creature-mutate-insulation c))
((< v 0.99) (creature-mutate-color c))
((< v 1.00) (creature-mutate-glyph c)))))
(defun creature-should-reproduce-p (c)
(and (> (metabolizing/energy c) 1000)
(randomp 0.01)))
(defun creature-should-mutate-p ()
(randomp 0.6))
(defun creature-reproduce (parent)
(let* ((energy (floor (metabolizing/energy parent) 2))
(child (make-creature (coords/x parent) (coords/y parent)
:color (visible/color parent)
:glyph (visible/glyph parent)
:energy energy
:insulation (metabolizing/insulation parent)
:directions (creature-directions parent))))
(setf (metabolizing/energy parent) energy)
(when (creature-should-mutate-p)
(creature-mutate child))
(log-message "~A begets ~A." (creature-name parent) (creature-name child))))
(defun creature-move (c)
(let ((x (coords/x c))
(y (coords/y c)))
(destructuring-bind (dx . dy)
(weightlist-random (creature-directions c))
(coords-move-entity c (+ x dx) (+ y dy)))))
(defun creature-eat (c food)
(incf (metabolizing/energy c) (edible/energy food))
(destroy-entity food))
(defun creature-act (c)
(let* ((near (nearby c))
(food (find-if #'edible? near)))
(cond
(food (creature-eat c food))
((creature-should-reproduce-p c) (creature-reproduce c))
(t (creature-move c)))))
(defun make-creature (x y &key
(directions *default-creature-directions*)
(color +color-white-black+)
(glyph "@")
(energy 3000)
(insulation 0))
(let ((name (random-name)))
(create-entity
'creature
:name name
:directions directions
:coords/x x
:coords/y y
:visible/color color
:visible/glyph glyph
:metabolizing/energy energy
:metabolizing/insulation insulation
:sentient/function 'creature-act
:inspectable/slots '(name directions
metabolizing/energy metabolizing/insulation
aging/birthtick aging/age)
:flavor/text (list (format nil "A creature named ~:(~A~) is here." name)
"It likes food."))))
(defun make-corpse (x y color name)
(create-entity
'corpse
:coords/x x
:coords/y y
:visible/color color
:visible/glyph "%"
:decomposing/rate 0.001
:flavor/text (list (format nil "The corpse of ~:(~A~) lies here." name))))
(defmethod starve :after ((c creature))
(log-message "~A has starved after living for ~D tick~:P."
(creature-name c)
(aging/age c))
(make-corpse (coords/x c)
(coords/y c)
(visible/color c)
(creature-name c)))
(defmethod entity-created :after ((e creature))
(declare (ignore e))
(incf *population*))
(defmethod entity-destroyed :after ((e creature))
(declare (ignore e))
(decf *population*))
;;; Mysteries
(define-entity monolith (coords visible sentient flavor)
(countdown :initarg :countdown))
(define-entity fountain (coords visible sentient flavor)
(recent :initform (make-ticklist)))
(define-entity colossus (coords visible periodic flavor))
(define-entity yggdrasil (coords visible periodic flavor))
(define-entity yggdrasil-sapling (coords visible flavor))
(defun monolith-act (m)
(when (zerop *population*)
(with-slots (countdown) m
(case (decf countdown)
(40 (log-message "The monolith begins to glow."))
(0 (progn
(setf countdown 100)
(-<> (make-creature (coords/x m) (1+ (coords/y m)))
creature-name
(log-message
"The monolith flashes brightly and ~A appears in front of it!"
<>))))))))
(defun fountain-act (f)
(with-slots (recent) f
(zapf recent #'ticklist-tick)
(iterate
(for creature :in (remove-if-not #'creature? (nearby f)))
(unless (member creature (ticklist-contents recent))
(creature-mutate-appearance creature)
(ticklist-push recent creature 1000)
(log-message "~A drinks from the fountain and... changes."
(creature-name creature))))))
(defun colossus-act (c)
(coords-move-entity c (1+ (coords/x c)) (coords/y c))
(log-message "The colossus takes a step."))
(defun yggdrasil-act (ygg)
(let* ((x (coords/x ygg))
(y (coords/y ygg))
(nx (random-gaussian-integer x 10))
(ny (random-gaussian-integer y 10)))
(unless (or (and (= x nx) (= y ny))
(find-if #'yggdrasil-sapling? (coords-lookup nx ny)))
(log-message "A leaf falls from the massive ash tree and flutters to the ground.")
(log-message "A new tree springs up where it fell!")
(make-yggdrasil-sapling nx ny))))
(defun make-monolith ()
(create-entity 'monolith
:countdown 50
:coords/x 0
:coords/y 0
:visible/glyph " "
:visible/color +color-black-yellow+
:sentient/function 'monolith-act
:flavor/text
'("A sleek, rectangular, octarine monolith stands here."
"Who placed it?")))
(defun make-fountain ()
(let ((loc (random-coordinate :grass)))
(when loc
(create-entity 'fountain
:coords/x (car loc)
:coords/y (cdr loc)
:visible/glyph "ƒ"
:visible/color +color-white-blue+
:sentient/function 'fountain-act
:flavor/text
'("A marble fountain burbles peacefully.")))))
(defun make-colossus ()
(let ((loc (random-coordinate :snow)))
(when loc
(create-entity 'colossus
:coords/x (car loc)
:coords/y (cdr loc)
:visible/glyph "@"
:visible/color +color-white-red+
:periodic/function 'colossus-act
:periodic/next 1000
:periodic/min 2000
:periodic/max 10000
:flavor/text
'("A massive granite statue of an alien being.")))))
(defun make-yggdrasil ()
(let ((loc (random-coordinate :grass)))
(when loc
(create-entity 'yggdrasil
:coords/x (car loc)
:coords/y (cdr loc)
:visible/glyph "Y"
:visible/color +color-white-green+
:periodic/function 'yggdrasil-act
:periodic/next 600
:periodic/min 1000
:periodic/max 2000
:flavor/text
'("An immense ash tree."
"Its branches touch the stars.")))))
(defun make-yggdrasil-sapling (x y)
(create-entity 'yggdrasil-sapling
:coords/x x
:coords/y y
:visible/glyph "y"
:visible/color +color-green-black+
:flavor/text '("An small ash tree bends toward the sun.")))
(defun generate-mysteries ()
(make-colossus)
(make-fountain)
(make-yggdrasil)
(make-monolith))
;;;; Profiling ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun dump-profile ()
(with-open-file (*standard-output* "silt.prof"
:direction :output
:if-exists :supersede)
(sb-sprof:report :type :graph
:sort-by :cumulative-samples
:sort-order :ascending)
(sb-sprof:report :type :flat
:min-percent 0.5)))
(defun start-profiling ()
(sb-sprof::reset)
(sb-sprof::profile-call-counts "SILT")
(sb-sprof::start-profiling :max-samples 50000
; :mode :cpu
:mode :time
:sample-interval 0.01
:threads :all))
(defun stop-profiling ()
(sb-sprof::stop-profiling)
(dump-profile))
;;;; Game State Machine ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defparameter *controls-text*
'("CONTROLS"
" [hjklyubn] move your view"
" [HJKLYUBN] move your view faster"
""
" [wasd] move your cursor"
" [WASD] move your cursor faster"
""
" [+] increase the temperature of the world"
" [-] decrease the temperature of the world"
""
" [space] pause time"
" [`] tick time once while paused"
""
" [Q] quit"
" [R] regenerate the world"
""
" [?] help"))
(defun render-title ()
(render
(write-centered '("S I L T"
""
"Press any key to start...")
*screen-center-x*
(1- *screen-center-y*))))
(defun render-intro ()
(render
(write-left (append '("Welcome to Silt."
""
"You are the god of a toroidal world."
""
"Move your cursor over things to observe them."
"")
*controls-text*
'(""
"Press any key to begin."))
1 1)))
(defun render-help ()
(render
(write-left (append *controls-text*
'(""
"Press any key to continue."))
1 1)))
(defun render-generate ()
(render
(write-centered "Generating world, please wait..."
*screen-center-x* *screen-center-y*)))
(defun draw-map ()
(iterate
(repeat *screen-width*)
(for sx :from 0)
(for wx :from *view-x*)
(iterate
(repeat *screen-height*)
(for sy :from 0)
(for wy :from *view-y*)
(for entity = (find-if #'visible? (coords-lookup wx wy)))
(if entity
(with-color (visible/color entity)
(write-string-at (visible/glyph entity) sx sy))
(multiple-value-bind (glyph color) (terrain-char wx wy)
(with-color color
(write-char-at glyph sx sy)))))))
(defun draw-hud ()
(write-right
(list
(format nil "[~D, ~D]" *view-x* *view-y*)
(format nil "[~D, ~D]" *cursor-x* *cursor-y*)
(format nil "~D creature~:P" *population*)
(format nil "~D entit~:@P" (hash-table-count beast::*entity-index*))
(format nil "~D°" *temperature*)
(format nil "tick ~D" *tick*)
(if (equal *timing* (cons 0 0))
""
(format nil "~,5Fms per run over ~D runs"
(/ (cdr *timing*) internal-time-units-per-second 1/1000)
(car *timing*)))
(if (= *frame-skip* 1)
""
(format nil "frameskip: ~D" *frame-skip*)))
(1- *screen-width*)
1
:pad t))
(defun draw-paused ()
(when *paused*
(write-right '(" "
" PAUSED "
" ")
*screen-width*
(- *screen-height* 3))))
(defun draw-log ()
(let ((messages (nreverse (ticklist-contents *game-log*))))
(write-left messages 0 (- *screen-height* (length messages)))))
(defun indent (lines)
(mapcar (lambda (line) (concatenate 'string " " line)) lines))
(defun draw-selected ()
(write-left
(iterate
(for entity :in (multiple-value-call #'coords-lookup
(screen-to-world *cursor-x* *cursor-y*)))
(when (typep entity 'flavor)
(appending (flavor/text entity) :into text)
(when (typep entity 'decomposing)
(appending (indent (decomposing-description entity)) :into text))
(when (typep entity 'inspectable)
(appending
(indent
(iterate
(with slots = (inspectable/slots entity))
(with width = (apply #'max
(mapcar (compose #'length #'symbol-name)
slots)))
(for slot :in slots)
(collect (let ((*print-pretty* nil))
(format nil "~vA ~A"
width slot (slot-value entity slot))))))
:into text))
(collecting "" :into text))
(finally (return text)))
1 1 :pad t))
(defun draw-ui ()
(draw-hud)
(draw-selected)
(draw-paused)
(draw-log))
(defun render-map ()
(manage-screen)
(draw-map)
(draw-ui)
(charms:move-cursor charms:*standard-window* *cursor-x* *cursor-y*))
(defun press-any-key ()
(charms:disable-non-blocking-mode charms:*standard-window*)
(charms:get-char charms:*standard-window*))
(defun handle-input-map ()
(iterate
(for key = (charms:get-char charms:*standard-window* :ignore-error t))
(while key)
(case key
((#\Q) (return :quit))
((#\R) (return :regen))
((#\?) (return :help))
((#\Space) (zapf *paused* #'not))
((#\`) (when *paused* (tick-world)))
((#\+) (incf *temperature*))
((#\-) (decf *temperature*))
((#\]) (incf *frame-skip*))
((#\[) (setf *frame-skip* (clamp 1 100 (1- *frame-skip*))))
((#\!) (zapf *sleep* #'not))
((#\h) (move-view -5 0))
((#\j) (move-view 0 5))
((#\k) (move-view 0 -5))
((#\l) (move-view 5 0))
((#\y) (move-view -5 -5))
((#\u) (move-view 5 -5))
((#\b) (move-view -5 5))
((#\n) (move-view 5 5))
((#\H) (move-view -30 0))
((#\J) (move-view 0 30))
((#\K) (move-view 0 -30))
((#\L) (move-view 30 0))
((#\Y) (move-view -30 -30))
((#\U) (move-view 30 -30))
((#\B) (move-view -30 30))
((#\N) (move-view 30 30))
((#\w) (move-cursor 0 -1))
((#\a) (move-cursor -1 0))
((#\s) (move-cursor 0 1))
((#\d) (move-cursor 1 0))
((#\W) (move-cursor 0 -10))
((#\A) (move-cursor -10 0))
((#\S) (move-cursor 0 10))
((#\D) (move-cursor 10 0)))))
(defun tick-flora ()
(run-grow-fruit)
(grow-algae)
(grow-grass)
(run-rot)
(run-rot-food))
(defun tick-world ()
(incf *tick*)
(run-age)
(run-consume-energy)
(tick-flora)
(run-sentient-act)
(run-periodic-tick))
(defun tick-log ()
(flet ((decrement (message)
(decf (car message)))
(dead (message)
(zerop (car message))))
(setf *game-log* (ticklist-tick *game-log*))))
(defun state-title ()
(render-title)
(press-any-key)
(state-intro))
(defun state-intro ()
(render-intro)
(press-any-key)
(state-generate))
(defun reset-world ()
(setf *random-state* (make-random-state t))
(clear-entities)
(setf *view-x* (wrap (- *screen-center-x*))
*view-y* (wrap (- *screen-center-y*))
*game-log* (make-ticklist)
*cursor-x* 0
*cursor-y* 0
*population* 0
*tick* 0
*temperature* 0
*frame-skip* 1
*paused* nil))
(defun generate-world ()
(setf *heightmap* (diamond-square (allocate-heightmap)))
(generate-trees)
(generate-mysteries)
(iterate (repeat 1000)
(tick-flora)))
(defun state-generate ()
(manage-screen)
(render-generate)
(reset-world)
(generate-world)
(state-map))
(defun state-map ()
(charms:enable-non-blocking-mode charms:*standard-window*)
(state-map-loop))
(defun state-map-loop ()
(case (handle-input-map)
((:quit) (state-quit))
((:regen) (state-generate))
((:help) (state-help))
(t (progn
(unless *paused*
(iterate (repeat *frame-skip*)
(tick-world)
(tick-log)))
(render-map)
(when *sleep*
(sleep 0.05))
(state-map-loop)))))
(defun state-help ()
(render-help)
(press-any-key)
(state-map))
(defun state-quit ()
'goodbye)
;;;; Run ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun run ()
(charms:with-curses ()
(charms:disable-echoing)
(charms:enable-raw-input :interpret-control-characters t)
(charms:enable-extra-keys charms:*standard-window*)
(charms/ll:start-color)
(init-colors)
(state-title)))
(defun main ()
(handler-case
(progn
(run)
(format t "Goodbye.~%"))
(t (e)
(declare (ignore e))
(format t "Something went wrong, sorry.~%"))))
;;;; Scratch ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; (run)
; (start-profiling)
; (stop-profiling)